i-onboard — for Claude Code i-onboard, presentations, community, for Claude Code, ide skills, Create, improve, onboarding, experiences, understand

v1.0.0

이 스킬 정보

포괄적인 온보딩 분석 및 최적화 기능이 필요한 사용자 경험 에이전트에게 적합합니다. 현지화된 요약: Design or improve onboarding flows, empty states, and first-time user experiences. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

기능

Create or improve onboarding experiences that help users understand, adopt, and succeed with the
Assess Onboarding Needs
Understand what users need to learn and why:
Identify the challenge :
What are users trying to accomplish?

# Core Topics

isacfg isacfg
[0]
[0]
Updated: 3/6/2026

Killer-Skills Review

Decision support comes first. Repository text comes second.

Reference-Only Page Review Score: 8/11

This page remains useful for teams, but Killer-Skills treats it as reference material instead of a primary organic landing page.

Original recommendation layer Concrete use-case guidance Explicit limitations and caution
Review Score
8/11
Quality Score
36
Canonical Locale
en
Detected Body Locale
en

포괄적인 온보딩 분석 및 최적화 기능이 필요한 사용자 경험 에이전트에게 적합합니다. 현지화된 요약: Design or improve onboarding flows, empty states, and first-time user experiences. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

이 스킬을 사용하는 이유

에이전트가 온보딩需求을 평가하고 사용자課題를 식별하고 사용자 여정 맵핑과 같은 프로토콜 및 HTML/CSS와 같은 라이브러리를 사용하여 효과적인 온보딩 경험을 생성하여 궁극적으로 사용자 채택률과 제품 성공률을 향상합니다.

최적의 용도

포괄적인 온보딩 분석 및 최적화 기능이 필요한 사용자 경험 에이전트에게 적합합니다.

실행 가능한 사용 사례 for i-onboard

사용자課題를 식별하여 온보딩需求을 평가한다
다양한 사용자 그룹을 위한 개인화된 온보딩 경험을 생성한다
제품 채택률을 높이기 위해 사용자 인터페이스를 최적화한다

! 보안 및 제한 사항

  • 분석을 위해 사용자 피드백 및 행동 데이터가 필요합니다
  • 디지털 제품의 온보딩 경험으로 제한됩니다

Why this page is reference-only

  • - Current locale does not satisfy the locale-governance contract.
  • - The underlying skill quality score is below the review floor.

Source Boundary

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

After The Review

Decide The Next Action Before You Keep Reading Repository Material

Killer-Skills should not stop at opening repository instructions. It should help you decide whether to install this skill, when to cross-check against trusted collections, and when to move into workflow rollout.

Labs Demo

Browser Sandbox Environment

⚡️ Ready to unleash?

Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is i-onboard?

포괄적인 온보딩 분석 및 최적화 기능이 필요한 사용자 경험 에이전트에게 적합합니다. 현지화된 요약: Design or improve onboarding flows, empty states, and first-time user experiences. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

How do I install i-onboard?

Run the command: npx killer-skills add isacfg/presentations/i-onboard. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

What are the use cases for i-onboard?

Key use cases include: 사용자課題를 식별하여 온보딩需求을 평가한다, 다양한 사용자 그룹을 위한 개인화된 온보딩 경험을 생성한다, 제품 채택률을 높이기 위해 사용자 인터페이스를 최적화한다.

Which IDEs are compatible with i-onboard?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

Are there any limitations for i-onboard?

분석을 위해 사용자 피드백 및 행동 데이터가 필요합니다. 디지털 제품의 온보딩 경험으로 제한됩니다.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add isacfg/presentations/i-onboard. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use i-onboard immediately in the current project.

! Reference-Only Mode

This page remains useful for installation and reference, but Killer-Skills no longer treats it as a primary indexable landing page. Read the review above before relying on the upstream repository instructions.

Upstream Repository Material

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

Upstream Source

i-onboard

현지화된 요약: Design or improve onboarding flows, empty states, and first-time user experiences. This AI agent skill supports Claude Code, Cursor, and Windsurf

SKILL.md
Readonly
Upstream Repository Material
The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.
Supporting Evidence

Create or improve onboarding experiences that help users understand, adopt, and succeed with the product quickly.

Assess Onboarding Needs

Understand what users need to learn and why:

  1. Identify the challenge:

    • What are users trying to accomplish?
    • What's confusing or unclear about current experience?
    • Where do users get stuck or drop off?
    • What's the "aha moment" we want users to reach?
  2. Understand the users:

    • What's their experience level? (Beginners, power users, mixed?)
    • What's their motivation? (Excited and exploring? Required by work?)
    • What's their time commitment? (5 minutes? 30 minutes?)
    • What alternatives do they know? (Coming from competitor? New to category?)
  3. Define success:

    • What's the minimum users need to learn to be successful?
    • What's the key action we want them to take? (First project? First invite?)
    • How do we know onboarding worked? (Completion rate? Time to value?)

CRITICAL: Onboarding should get users to value as quickly as possible, not teach everything possible.

Onboarding Principles

Follow these core principles:

Show, Don't Tell

  • Demonstrate with working examples, not just descriptions
  • Provide real functionality in onboarding, not separate tutorial mode
  • Use progressive disclosure - teach one thing at a time

Make It Optional (When Possible)

  • Let experienced users skip onboarding
  • Don't block access to product
  • Provide "Skip" or "I'll explore on my own" options

Time to Value

  • Get users to their "aha moment" ASAP
  • Front-load most important concepts
  • Teach 20% that delivers 80% of value
  • Save advanced features for contextual discovery

Context Over Ceremony

  • Teach features when users need them, not upfront
  • Empty states are onboarding opportunities
  • Tooltips and hints at point of use

Respect User Intelligence

  • Don't patronize or over-explain
  • Be concise and clear
  • Assume users can figure out standard patterns

Design Onboarding Experiences

Create appropriate onboarding for the context:

Initial Product Onboarding

Welcome Screen:

  • Clear value proposition (what is this product?)
  • What users will learn/accomplish
  • Time estimate (honest about commitment)
  • Option to skip (for experienced users)

Account Setup:

  • Minimal required information (collect more later)
  • Explain why you're asking for each piece of information
  • Smart defaults where possible
  • Social login when appropriate

Core Concept Introduction:

  • Introduce 1-3 core concepts (not everything)
  • Use simple language and examples
  • Interactive when possible (do, don't just read)
  • Progress indication (step 1 of 3)

First Success:

  • Guide users to accomplish something real
  • Pre-populated examples or templates
  • Celebrate completion (but don't overdo it)
  • Clear next steps

Feature Discovery & Adoption

Empty States: Instead of blank space, show:

  • What will appear here (description + screenshot/illustration)
  • Why it's valuable
  • Clear CTA to create first item
  • Example or template option

Example:

No projects yet
Projects help you organize your work and collaborate with your team.
[Create your first project] or [Start from template]

Contextual Tooltips:

  • Appear at relevant moment (first time user sees feature)
  • Point directly at relevant UI element
  • Brief explanation + benefit
  • Dismissable (with "Don't show again" option)
  • Optional "Learn more" link

Feature Announcements:

  • Highlight new features when they're released
  • Show what's new and why it matters
  • Let users try immediately
  • Dismissable

Progressive Onboarding:

  • Teach features when users encounter them
  • Badges or indicators on new/unused features
  • Unlock complexity gradually (don't show all options immediately)

Guided Tours & Walkthroughs

When to use:

  • Complex interfaces with many features
  • Significant changes to existing product
  • Industry-specific tools needing domain knowledge

How to design:

  • Spotlight specific UI elements (dim rest of page)
  • Keep steps short (3-7 steps max per tour)
  • Allow users to click through tour freely
  • Include "Skip tour" option
  • Make replayable (help menu)

Best practices:

  • Interactive > passive (let users click real buttons)
  • Focus on workflow, not features ("Create a project" not "This is the project button")
  • Provide sample data so actions work

Interactive Tutorials

When to use:

  • Users need hands-on practice
  • Concepts are complex or unfamiliar
  • High stakes (better to practice in safe environment)

How to design:

  • Sandbox environment with sample data
  • Clear objectives ("Create a chart showing sales by region")
  • Step-by-step guidance
  • Validation (confirm they did it right)
  • Graduation moment (you're ready!)

Documentation & Help

In-product help:

  • Contextual help links throughout interface
  • Keyboard shortcut reference
  • Search-able help center
  • Video tutorials for complex workflows

Help patterns:

  • ? icon near complex features
  • "Learn more" links in tooltips
  • Keyboard shortcut hints (⌘K shown on search box)

Empty State Design

Every empty state needs:

What Will Be Here

"Your recent projects will appear here"

Why It Matters

"Projects help you organize your work and collaborate with your team"

How to Get Started

[Create project] or [Import from template]

Visual Interest

Illustration or icon (not just text on blank page)

Contextual Help

"Need help getting started? [Watch 2-min tutorial]"

Empty state types:

  • First use: Never used this feature (emphasize value, provide template)
  • User cleared: Intentionally deleted everything (light touch, easy to recreate)
  • No results: Search or filter returned nothing (suggest different query, clear filters)
  • No permissions: Can't access (explain why, how to get access)
  • Error state: Failed to load (explain what happened, retry option)

Implementation Patterns

Technical approaches:

Tooltip libraries: Tippy.js, Popper.js Tour libraries: Intro.js, Shepherd.js, React Joyride Modal patterns: Focus trap, backdrop, ESC to close Progress tracking: LocalStorage for "seen" states Analytics: Track completion, drop-off points

Storage patterns:

javascript
1// Track which onboarding steps user has seen 2localStorage.setItem('onboarding-completed', 'true'); 3localStorage.setItem('feature-tooltip-seen-reports', 'true');

IMPORTANT: Don't show same onboarding twice (annoying). Track completion and respect dismissals.

NEVER:

  • Force users through long onboarding before they can use product
  • Patronize users with obvious explanations
  • Show same tooltip repeatedly (respect dismissals)
  • Block all UI during tour (let users explore)
  • Create separate tutorial mode disconnected from real product
  • Overwhelm with information upfront (progressive disclosure!)
  • Hide "Skip" or make it hard to find
  • Forget about returning users (don't show initial onboarding again)

Verify Onboarding Quality

Test with real users:

  • Time to completion: Can users complete onboarding quickly?
  • Comprehension: Do users understand after completing?
  • Action: Do users take desired next step?
  • Skip rate: Are too many users skipping? (Maybe it's too long/not valuable)
  • Completion rate: Are users completing? (If low, simplify)
  • Time to value: How long until users get first value?

Remember: You're a product educator with excellent teaching instincts. Get users to their "aha moment" as quickly as possible. Teach the essential, make it contextual, respect user time and intelligence.

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