scene-create — AI 에이전트 스킬 scene-create, My-World-Isekai-Unity, community, AI 에이전트 스킬, ide skills, 장면 생성, 자동화, 효율적인 개발, 장면 관리, scene-create AI agent skill

v1.0.0

이 스킬 정보

장면 생성 AI 에이전트 스킬은 장면의 생성과 관리에 사용되는 기술입니다

기능

자동화된 장면 생성
효율적인 개발 프로세스
여러 장면 유형 지원

# Core Topics

Silac1995 Silac1995
[1]
[0]
Updated: 3/23/2026

Killer-Skills Review

Decision support comes first. Repository text comes second.

Reference-Only Page Review Score: 4/11

This page remains useful for operators, but Killer-Skills treats it as reference material instead of a primary organic landing page.

Quality floor passed for review
Review Score
4/11
Quality Score
60
Canonical Locale
en
Detected Body Locale
en

장면 생성 AI 에이전트 스킬은 장면의 생성과 관리에 사용되는 기술입니다

이 스킬을 사용하는 이유

장면 생성 AI 에이전트 스킬은 장면의 생성과 관리에 사용되는 기술입니다

최적의 용도

Suitable for operator workflows that need explicit guardrails before installation and execution.

실행 가능한 사용 사례 for scene-create

! 보안 및 제한 사항

Why this page is reference-only

  • - Current locale does not satisfy the locale-governance contract.
  • - The page lacks a strong recommendation layer.
  • - The page lacks concrete use-case guidance.
  • - The page lacks explicit limitations or caution signals.

Source Boundary

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

After The Review

Decide The Next Action Before You Keep Reading Repository Material

Killer-Skills should not stop at opening repository instructions. It should help you decide whether to install this skill, when to cross-check against trusted collections, and when to move into workflow rollout.

Labs Demo

Browser Sandbox Environment

⚡️ Ready to unleash?

Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is scene-create?

장면 생성 AI 에이전트 스킬은 장면의 생성과 관리에 사용되는 기술입니다

How do I install scene-create?

Run the command: npx killer-skills add Silac1995/My-World-Isekai-Unity/scene-create. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

Which IDEs are compatible with scene-create?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add Silac1995/My-World-Isekai-Unity/scene-create. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use scene-create immediately in the current project.

! Reference-Only Mode

This page remains useful for installation and reference, but Killer-Skills no longer treats it as a primary indexable landing page. Read the review above before relying on the upstream repository instructions.

Upstream Repository Material

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

Upstream Source

scene-create

AI 에이전트 스킬을 사용하여 장면을 생성하고 자동화 및 효율적인 개발 프로세스를 구현합니다

SKILL.md
Readonly
Upstream Repository Material
The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.
Supporting Evidence

Scene / Create

How to Call

bash
1unity-mcp-cli run-tool scene-create --input '{ 2 "path": "string_value", 3 "newSceneSetup": "string_value", 4 "newSceneMode": "string_value" 5}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
1unity-mcp-cli run-tool scene-create --input-file args.json

Or pipe via stdin (recommended):

bash
1unity-mcp-cli run-tool scene-create --input-file - <<'EOF' 2{"param": "value"} 3EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
pathstringYesPath to the scene file. Should end with ".unity" extension.
newSceneSetupanyNo
newSceneModeanyNo

Input JSON Schema

json
1{ 2 "type": "object", 3 "properties": { 4 "path": { 5 "type": "string" 6 }, 7 "newSceneSetup": { 8 "$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneSetup" 9 }, 10 "newSceneMode": { 11 "$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneMode" 12 } 13 }, 14 "$defs": { 15 "UnityEditor.SceneManagement.NewSceneSetup": { 16 "type": "string", 17 "enum": [ 18 "EmptyScene", 19 "DefaultGameObjects" 20 ] 21 }, 22 "UnityEditor.SceneManagement.NewSceneMode": { 23 "type": "string", 24 "enum": [ 25 "Single", 26 "Additive" 27 ] 28 } 29 }, 30 "required": [ 31 "path" 32 ] 33}

Output

Output JSON Schema

json
1{ 2 "type": "object", 3 "properties": { 4 "result": { 5 "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow", 6 "description": "Scene reference. Used to find a Scene." 7 } 8 }, 9 "$defs": { 10 "com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow": { 11 "type": "object", 12 "properties": { 13 "Name": { 14 "type": "string" 15 }, 16 "IsLoaded": { 17 "type": "boolean" 18 }, 19 "IsDirty": { 20 "type": "boolean" 21 }, 22 "IsSubScene": { 23 "type": "boolean" 24 }, 25 "IsValidScene": { 26 "type": "boolean", 27 "description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid." 28 }, 29 "RootCount": { 30 "type": "integer" 31 }, 32 "path": { 33 "type": "string", 34 "description": "Path to the Scene within the project. Starts with 'Assets/'" 35 }, 36 "buildIndex": { 37 "type": "integer", 38 "description": "Build index of the Scene in the Build Settings." 39 }, 40 "instanceID": { 41 "type": "integer", 42 "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." 43 } 44 }, 45 "required": [ 46 "IsLoaded", 47 "IsDirty", 48 "IsSubScene", 49 "IsValidScene", 50 "RootCount", 51 "buildIndex", 52 "instanceID" 53 ], 54 "description": "Scene reference. Used to find a Scene." 55 } 56 }, 57 "required": [ 58 "result" 59 ] 60}

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