uloop-execute-menu-item — for Claude Code uloop-execute-menu-item, unity-cli-loop, community, for Claude Code, ide skills, unity3d, menu-item-path, use-reflection-fallback, project-path <path>, uloop execute-dynamic-code

v1.0.0

このスキルについて

適した場面: Ideal for AI agents that need uloop execute-menu-item. ローカライズされた概要: Compile, test, debug, repeat—until it just works. It covers ai, automation, cli workflows. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

機能

uloop execute-menu-item
Execute Unity MenuItem.
uloop execute-menu-item --menu-item-path "<path "
Parameter Type Default Description
----------- ------ --------- -------------

# Core Topics

hatayama hatayama
[278]
[22]
Updated: 4/10/2026

Killer-Skills Review

Decision support comes first. Repository text comes second.

Reference-Only Page Review Score: 10/11

This page remains useful for operators, but Killer-Skills treats it as reference material instead of a primary organic landing page.

Original recommendation layer Concrete use-case guidance Explicit limitations and caution Quality floor passed for review
Review Score
10/11
Quality Score
68
Canonical Locale
en
Detected Body Locale
en

適した場面: Ideal for AI agents that need uloop execute-menu-item. ローカライズされた概要: Compile, test, debug, repeat—until it just works. It covers ai, automation, cli workflows. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

このスキルを使用する理由

推奨ポイント: uloop-execute-menu-item helps agents uloop execute-menu-item. Compile, test, debug, repeat—until it just works. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

おすすめ

適した場面: Ideal for AI agents that need uloop execute-menu-item.

実現可能なユースケース for uloop-execute-menu-item

ユースケース: Applying uloop execute-menu-item
ユースケース: Applying Execute Unity MenuItem
ユースケース: Applying uloop execute-menu-item --menu-item-path "<path "

! セキュリティと制限

  • 制約事項: --project-path <path Optional. Use only when the target Unity project is not the current directory.
  • 制約事項: Some menu items may require specific context or selection
  • 制約事項: Use only when the target Unity project is not the current directory

Why this page is reference-only

  • - Current locale does not satisfy the locale-governance contract.

Source Boundary

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

After The Review

Decide The Next Action Before You Keep Reading Repository Material

Killer-Skills should not stop at opening repository instructions. It should help you decide whether to install this skill, when to cross-check against trusted collections, and when to move into workflow rollout.

Labs Demo

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Boot Container Sandbox

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is uloop-execute-menu-item?

適した場面: Ideal for AI agents that need uloop execute-menu-item. ローカライズされた概要: Compile, test, debug, repeat—until it just works. It covers ai, automation, cli workflows. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

How do I install uloop-execute-menu-item?

Run the command: npx killer-skills add hatayama/unity-cli-loop. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

What are the use cases for uloop-execute-menu-item?

Key use cases include: ユースケース: Applying uloop execute-menu-item, ユースケース: Applying Execute Unity MenuItem, ユースケース: Applying uloop execute-menu-item --menu-item-path "<path ".

Which IDEs are compatible with uloop-execute-menu-item?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

Are there any limitations for uloop-execute-menu-item?

制約事項: --project-path <path Optional. Use only when the target Unity project is not the current directory.. 制約事項: Some menu items may require specific context or selection. 制約事項: Use only when the target Unity project is not the current directory.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add hatayama/unity-cli-loop. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use uloop-execute-menu-item immediately in the current project.

! Reference-Only Mode

This page remains useful for installation and reference, but Killer-Skills no longer treats it as a primary indexable landing page. Read the review above before relying on the upstream repository instructions.

Upstream Repository Material

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

Upstream Source

uloop-execute-menu-item

Compile, test, debug, repeat—until it just works. It covers ai, automation, cli workflows. This AI agent skill supports Claude Code, Cursor, and Windsurf

SKILL.md
Readonly
Upstream Repository Material
The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.
Supporting Evidence

uloop execute-menu-item

Execute Unity MenuItem.

Usage

bash
1uloop execute-menu-item --menu-item-path "<path>"

Parameters

ParameterTypeDefaultDescription
--menu-item-pathstring-Menu item path (e.g., "GameObject/Create Empty")
--use-reflection-fallbackbooleantrueUse reflection fallback

Global Options

OptionDescription
--project-path <path>Optional. Use only when the target Unity project is not the current directory.

Examples

bash
1# Create empty GameObject 2uloop execute-menu-item --menu-item-path "GameObject/Create Empty" 3 4# Save scene 5uloop execute-menu-item --menu-item-path "File/Save" 6 7# Open project settings 8uloop execute-menu-item --menu-item-path "Edit/Project Settings..."

Output

Returns JSON with execution result.

Notes

  • Use uloop execute-dynamic-code to discover available menu paths if needed
  • Some menu items may require specific context or selection

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