Scene Create

### Troubleshooting If

v1.0.0

关于此技能

安装 Scene Create,这是一款面向AI agent workflows and automation的 AI Agent Skill。查看功能、使用场景、限制条件与安装命令。

功能特性

unity-mcp-cli run-tool scene-create --input '{
"path": "string value",
"newSceneSetup": "string value",
"newSceneMode": "string value"
For complex input (multi-line strings, code), save the JSON to a file and use:
kuo1234 kuo1234
[0]
[0]
更新于: 4/28/2026

技能概览

先看适用场景、限制条件和安装路径,再决定是否继续深入。

安装 Scene Create,这是一款面向AI agent workflows and automation的 AI Agent Skill。查看功能、使用场景、限制条件与安装命令。

核心价值

推荐说明: scene-create helps agents unity-mcp-cli run-tool scene-create --input '{. Read the /unity-initial-setup skill for detailed installation instructions. Claude Code, Cursor, and Windsurf

适用 Agent 类型

适用场景: unity-mcp-cli run-tool scene-create --input '{.

赋予的主要能力 · Scene Create

适用任务: unity-mcp-cli run-tool scene-create --input '{
适用任务: "path": "string value",
适用任务: "newSceneSetup": "string value",

! 使用限制与门槛

  • 限制说明: Requires repository-specific context from the skill documentation
  • 限制说明: Works best when the underlying tools and dependencies are already configured

! 来源说明

此页面仍可作为安装与查阅参考。继续使用前,请结合上方适用场景、限制条件和上游仓库说明一起判断。

SKILL.md
Readonly

Scene / Create

How to Call

bash
1unity-mcp-cli run-tool scene-create --input '{ 2 "path": "string_value", 3 "newSceneSetup": "string_value", 4 "newSceneMode": "string_value" 5}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
1unity-mcp-cli run-tool scene-create --input-file args.json

Or pipe via stdin (recommended):

bash
1unity-mcp-cli run-tool scene-create --input-file - <<'EOF' 2{"param": "value"} 3EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
pathstringYesPath to the scene file. Should end with ".unity" extension.
newSceneSetupanyNo
newSceneModeanyNo

Input JSON Schema

json
1{ 2 "type": "object", 3 "properties": { 4 "path": { 5 "type": "string" 6 }, 7 "newSceneSetup": { 8 "$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneSetup" 9 }, 10 "newSceneMode": { 11 "$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneMode" 12 } 13 }, 14 "$defs": { 15 "UnityEditor.SceneManagement.NewSceneSetup": { 16 "type": "string", 17 "enum": [ 18 "EmptyScene", 19 "DefaultGameObjects" 20 ] 21 }, 22 "UnityEditor.SceneManagement.NewSceneMode": { 23 "type": "string", 24 "enum": [ 25 "Single", 26 "Additive" 27 ] 28 } 29 }, 30 "required": [ 31 "path" 32 ] 33}

Output

Output JSON Schema

json
1{ 2 "type": "object", 3 "properties": { 4 "result": { 5 "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow", 6 "description": "Scene reference. Used to find a Scene." 7 } 8 }, 9 "$defs": { 10 "com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow": { 11 "type": "object", 12 "properties": { 13 "Name": { 14 "type": "string" 15 }, 16 "IsLoaded": { 17 "type": "boolean" 18 }, 19 "IsDirty": { 20 "type": "boolean" 21 }, 22 "IsSubScene": { 23 "type": "boolean" 24 }, 25 "IsValidScene": { 26 "type": "boolean", 27 "description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid." 28 }, 29 "RootCount": { 30 "type": "integer" 31 }, 32 "path": { 33 "type": "string", 34 "description": "Path to the Scene within the project. Starts with 'Assets/'" 35 }, 36 "buildIndex": { 37 "type": "integer", 38 "description": "Build index of the Scene in the Build Settings." 39 }, 40 "instanceID": { 41 "type": "integer", 42 "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." 43 } 44 }, 45 "required": [ 46 "IsLoaded", 47 "IsDirty", 48 "IsSubScene", 49 "IsValidScene", 50 "RootCount", 51 "buildIndex", 52 "instanceID" 53 ], 54 "description": "Scene reference. Used to find a Scene." 55 } 56 }, 57 "required": [ 58 "result" 59 ] 60}

常见问题与安装步骤

与页面结构化数据保持一致,便于搜索引擎理解。

安装步骤

  1. 1

    打开终端

    在你的项目目录中打开终端或命令行。

  2. 2

    执行安装命令

    运行:npx killer-skills add kuo1234/garbage_game/scene-create。CLI 会自动识别 IDE 或 AI Agent 并完成配置。

  3. 3

    开始使用技能

    Scene Create 已启用,可立即在当前项目中调用。

? FAQ

Scene Create 是什么?
安装 Scene Create,这是一款面向AI agent workflows and automation的 AI Agent Skill。查看功能、使用场景、限制条件与安装命令。
如何安装 Scene Create?
运行命令:npx killer-skills add kuo1234/garbage_game/scene-create。支持 Cursor、Windsurf、VS Code、Claude Code 等 19+ IDE/Agent。
Scene Create 适用于哪些场景?
典型场景包括:适用任务: unity-mcp-cli run-tool scene-create --input '{、适用任务: "path": "string value",、适用任务: "newSceneSetup": "string value",。
Scene Create 支持哪些 IDE 或 Agent?
该技能兼容 Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer。可使用 Killer-Skills CLI 一条命令通用安装。
Scene Create 有哪些限制?
限制说明: Requires repository-specific context from the skill documentation;限制说明: Works best when the underlying tools and dependencies are already configured。

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