openscad — community openscad, openscad-agent, community, ide skills

v1.0.0

关于此技能

A Claude Code-powered 3D modeling agent environment for creating 3D printable designs using OpenSCAD.

iancanderson iancanderson
[57]
[10]
更新于: 4/21/2026

Killer-Skills Review

Decision support comes first. Repository text comes second.

Reference-Only Page Review Score: 1/11

This page remains useful for operators, but Killer-Skills treats it as reference material instead of a primary organic landing page.

Review Score
1/11
Quality Score
38
Canonical Locale
en
Detected Body Locale
en

A Claude Code-powered 3D modeling agent environment for creating 3D printable designs using OpenSCAD.

核心价值

A Claude Code-powered 3D modeling agent environment for creating 3D printable designs using OpenSCAD.

适用 Agent 类型

Suitable for operator workflows that need explicit guardrails before installation and execution.

赋予的主要能力 · openscad

! 使用限制与门槛

Why this page is reference-only

  • - Current locale does not satisfy the locale-governance contract.
  • - The page lacks a strong recommendation layer.
  • - The page lacks concrete use-case guidance.
  • - The page lacks explicit limitations or caution signals.
  • - The underlying skill quality score is below the review floor.

Source Boundary

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

评审后的下一步

先决定动作,再继续看上游仓库材料

Killer-Skills 的主价值不应该停在“帮你打开仓库说明”,而是先帮你判断这项技能是否值得安装、是否应该回到可信集合复核,以及是否已经进入工作流落地阶段。

实验室 Demo

Browser Sandbox Environment

⚡️ Ready to unleash?

Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

常见问题与安装步骤

以下问题与步骤与页面结构化数据保持一致,便于搜索引擎理解页面内容。

? FAQ

openscad 是什么?

A Claude Code-powered 3D modeling agent environment for creating 3D printable designs using OpenSCAD.

如何安装 openscad?

运行命令:npx killer-skills add iancanderson/openscad-agent/openscad。支持 Cursor、Windsurf、VS Code、Claude Code 等 19+ IDE/Agent。

openscad 支持哪些 IDE 或 Agent?

该技能兼容 Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer。可使用 Killer-Skills CLI 一条命令通用安装。

安装步骤

  1. 1. 打开终端

    在你的项目目录中打开终端或命令行。

  2. 2. 执行安装命令

    运行:npx killer-skills add iancanderson/openscad-agent/openscad。CLI 会自动识别 IDE 或 AI Agent 并完成配置。

  3. 3. 开始使用技能

    openscad 已启用,可立即在当前项目中调用。

! 参考页模式

此页面仍可作为安装与查阅参考,但 Killer-Skills 不再把它视为主要可索引落地页。请优先阅读上方评审结论,再决定是否继续查看上游仓库说明。

Upstream Repository Material

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

Upstream Source

openscad

安装 openscad,这是一款面向AI agent workflows and automation的 AI Agent Skill。查看评审结论、使用场景与安装路径。

SKILL.md
Readonly
Upstream Repository Material
The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.
Supporting Evidence

OpenSCAD Design Skill

Create versioned OpenSCAD files, render previews, and compare iterations for 3D printing designs.

Workflow

1. Determine the Next Version Number

Before creating a new .scad file, find existing versions:

bash
1.claude/skills/openscad/scripts/version-scad.sh <name>

This returns the next version number and filename. For example, if piano_001.scad exists, it returns piano_002.

2. Create the Versioned .scad File

Write the OpenSCAD code to the versioned filename (e.g., piano_002.scad).

3. Render the Preview

bash
1.claude/skills/preview-scad/scripts/render-scad.sh <name>_<version>.scad --output <name>_<version>.png

This creates a PNG with the matching version number (e.g., piano_002.png).

4. Compare with Previous Version

Read both the current and previous PNG images to visually compare:

  • Current: piano_002.png
  • Previous: piano_001.png (if exists)

Evaluate what changed and whether the new version better matches requirements.

5. Iterate

If the design needs improvement:

  1. Analyze what's wrong
  2. Create the next version (e.g., piano_003.scad)
  3. Render and compare again

File Naming Convention

<model-name>_<version>.scad  ->  <model-name>_<version>.png

Examples:

  • phone_stand_001.scad -> phone_stand_001.png
  • phone_stand_002.scad -> phone_stand_002.png
  • gear_001.scad -> gear_001.png

Use underscores in model names, and always use 3-digit zero-padded version numbers.

Example Session

User asks for a piano model:

  1. Check for existing versions:

    bash
    1.claude/skills/openscad/scripts/version-scad.sh piano

    Output: piano_001 (no existing files)

  2. Write piano_001.scad with initial design

  3. Render preview:

    bash
    1.claude/skills/preview-scad/scripts/render-scad.sh piano_001.scad --output piano_001.png
  4. Read piano_001.png to inspect the result

  5. If improvements needed, create piano_002.scad, render to piano_002.png

  6. Read both piano_001.png and piano_002.png to compare iterations

Render Options

See /preview-scad for full rendering options:

  • --size <WxH> - Image dimensions (default: 800x600)
  • --camera <x,y,z,tx,ty,tz,d> - Camera position
  • --colorscheme <name> - Color scheme (default: Cornfield)
  • --render - Full render mode (slower, more accurate)
  • --preview - Preview mode (faster, default)

Next Steps

Once the design looks correct in PNG previews:

  1. Export to STL: Use /export-stl to convert the final version to STL format
  2. The export includes geometry validation to catch printability issues

Full Pipeline

/openscad → /preview-scad → /export-stl (with validation)

Tips

  • Start simple and add complexity in iterations
  • Use meaningful model names that describe the object
  • Keep each version's changes focused on specific improvements
  • Document what changed between versions in your response to the user
  • Only export to STL once the preview looks correct
  • Always run slice-check before considering a model print-ready

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