world42-shader-terrain-lab — for Claude Code world42-shader-terrain-lab, World42, community, for Claude Code, ide skills, uniforms, samplers, vPosition, uPatchCenter, vWorldPosRender

v1.0.0

关于此技能

适用场景: Ideal for AI agents that need world42 shader terrain lab. 本地化技能摘要: Update runtime set calls and default values. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

功能特性

World42 Shader Terrain Lab
1) Audit shader bindings
./.codex/skills/world42-shader-terrain-lab/scripts/audit-shader-bindings.ps1
Uniforms declared in GLSL but not declared in TS material/postprocess lists
Uniforms declared but never set

# 核心主题

bpodwinski bpodwinski
[6]
[0]
更新于: 3/19/2026

Killer-Skills Review

Decision support comes first. Repository text comes second.

Reference-Only Page Review Score: 8/11

This page remains useful for teams, but Killer-Skills treats it as reference material instead of a primary organic landing page.

Original recommendation layer Concrete use-case guidance Explicit limitations and caution
Review Score
8/11
Quality Score
46
Canonical Locale
en
Detected Body Locale
en

适用场景: Ideal for AI agents that need world42 shader terrain lab. 本地化技能摘要: Update runtime set calls and default values. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

核心价值

推荐说明: world42-shader-terrain-lab helps agents world42 shader terrain lab. Update runtime set calls and default values. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

适用 Agent 类型

适用场景: Ideal for AI agents that need world42 shader terrain lab.

赋予的主要能力 · world42-shader-terrain-lab

适用任务: Applying World42 Shader Terrain Lab
适用任务: Applying 1) Audit shader bindings
适用任务: Applying ./.codex/skills/world42-shader-terrain-lab/scripts/audit-shader-bindings.ps1

! 使用限制与门槛

  • 限制说明: Requires repository-specific context from the skill documentation
  • 限制说明: Works best when the underlying tools and dependencies are already configured

Why this page is reference-only

  • - Current locale does not satisfy the locale-governance contract.
  • - The underlying skill quality score is below the review floor.

Source Boundary

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

评审后的下一步

先决定动作,再继续看上游仓库材料

Killer-Skills 的主价值不应该停在“帮你打开仓库说明”,而是先帮你判断这项技能是否值得安装、是否应该回到可信集合复核,以及是否已经进入工作流落地阶段。

实验室 Demo

Browser Sandbox Environment

⚡️ Ready to unleash?

Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

常见问题与安装步骤

以下问题与步骤与页面结构化数据保持一致,便于搜索引擎理解页面内容。

? FAQ

world42-shader-terrain-lab 是什么?

适用场景: Ideal for AI agents that need world42 shader terrain lab. 本地化技能摘要: Update runtime set calls and default values. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

如何安装 world42-shader-terrain-lab?

运行命令:npx killer-skills add bpodwinski/World42。支持 Cursor、Windsurf、VS Code、Claude Code 等 19+ IDE/Agent。

world42-shader-terrain-lab 适用于哪些场景?

典型场景包括:适用任务: Applying World42 Shader Terrain Lab、适用任务: Applying 1) Audit shader bindings、适用任务: Applying ./.codex/skills/world42-shader-terrain-lab/scripts/audit-shader-bindings.ps1。

world42-shader-terrain-lab 支持哪些 IDE 或 Agent?

该技能兼容 Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer。可使用 Killer-Skills CLI 一条命令通用安装。

world42-shader-terrain-lab 有哪些限制?

限制说明: Requires repository-specific context from the skill documentation;限制说明: Works best when the underlying tools and dependencies are already configured。

安装步骤

  1. 1. 打开终端

    在你的项目目录中打开终端或命令行。

  2. 2. 执行安装命令

    运行:npx killer-skills add bpodwinski/World42。CLI 会自动识别 IDE 或 AI Agent 并完成配置。

  3. 3. 开始使用技能

    world42-shader-terrain-lab 已启用,可立即在当前项目中调用。

! 参考页模式

此页面仍可作为安装与查阅参考,但 Killer-Skills 不再把它视为主要可索引落地页。请优先阅读上方评审结论,再决定是否继续查看上游仓库说明。

Upstream Repository Material

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

Upstream Source

world42-shader-terrain-lab

Update runtime set calls and default values. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows. World42 Shader Terrain Lab

SKILL.md
Readonly
Upstream Repository Material
The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.
Supporting Evidence

World42 Shader Terrain Lab

Work from contract to effect: keep GLSL declarations, TS uniform/sampler lists, and runtime set* bindings in sync before tuning visual output.

Workflow

1) Audit shader bindings

Run:

powershell
1./.codex/skills/world42-shader-terrain-lab/scripts/audit-shader-bindings.ps1

Use it to detect:

  • Uniforms declared in GLSL but not declared in TS material/postprocess lists
  • Uniforms declared but never set
  • Runtime set* calls on names not declared in GLSL
  • Sampler mismatches

2) Apply shader changes in lockstep

When adding/removing a uniform or sampler:

  • Update GLSL declaration.
  • Update TS uniforms/samplers arrays.
  • Update runtime set* calls and default values.

Do this for both terrain shader and atmosphere postprocess paths.

3) Verify space assumptions

  • Terrain shader local geometry logic remains planet-local (vPosition, uPatchCenter).
  • Shadow projection inputs stay render-space (vWorldPosRender + lightMatrix).
  • Lighting direction passed from chunk forge stays normalized and local as expected.

4) Validate visual debug modes

  • Toggle ChunkTree.debugLODEnabled path and confirm debugLOD branch.
  • Keep debugUV branch available for UV diagnostics.
  • Recheck shadows after changing normal or world-position paths.

Use references/shader-uniform-contracts.md and references/shader-debug-playbook.md.

Resources

  • Script: scripts/audit-shader-bindings.ps1
  • Reference: references/shader-uniform-contracts.md
  • Reference: references/shader-debug-playbook.md

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