story — for Claude Code ggprompts, community, for Claude Code, ide skills, README.md, content, choices, Interactive, Create, educational

v1.0.0

Sobre este Skill

Cenario recomendado: Ideal for AI agents that need build an interactive story. Resumo localizado: # Build an Interactive Story Create an interactive educational story using $ARGUMENTS . This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

Recursos

Build an Interactive Story
Create an interactive educational story using $ARGUMENTS .
Phase 0 — Plan (interactive)
Parse the argument: first word is the style name, optional remaining words hint at the topic.
Read the chosen style's HTML file from styles/{name}.html to extract the design system.

# Core Topics

GGPrompts GGPrompts
[15]
[4]
Updated: 3/28/2026

Killer-Skills Review

Decision support comes first. Repository text comes second.

Reference-Only Page Review Score: 8/11

This page remains useful for teams, but Killer-Skills treats it as reference material instead of a primary organic landing page.

Original recommendation layer Concrete use-case guidance Explicit limitations and caution
Review Score
8/11
Quality Score
30
Canonical Locale
en
Detected Body Locale
en

Cenario recomendado: Ideal for AI agents that need build an interactive story. Resumo localizado: # Build an Interactive Story Create an interactive educational story using $ARGUMENTS . This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

Por que usar essa habilidade

Recomendacao: story helps agents build an interactive story. Build an Interactive Story Create an interactive educational story using $ARGUMENTS . This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

Melhor para

Cenario recomendado: Ideal for AI agents that need build an interactive story.

Casos de Uso Práticos for story

Caso de uso: Applying Build an Interactive Story
Caso de uso: Applying Create an interactive educational story using $ARGUMENTS
Caso de uso: Applying Phase 0 — Plan (interactive)

! Segurança e Limitações

  • Limitacao: Historical facts : Real names, dates, numbers, events for the chosen topic. Need 8-12 concrete facts.
  • Limitacao: Each agent MUST read the current file before writing
  • Limitacao: All next values in choices must reference existing scene IDs in the STORY object

Why this page is reference-only

  • - Current locale does not satisfy the locale-governance contract.
  • - The underlying skill quality score is below the review floor.

Source Boundary

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

After The Review

Decide The Next Action Before You Keep Reading Repository Material

Killer-Skills should not stop at opening repository instructions. It should help you decide whether to install this skill, when to cross-check against trusted collections, and when to move into workflow rollout.

Labs Demo

Browser Sandbox Environment

⚡️ Ready to unleash?

Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is story?

Cenario recomendado: Ideal for AI agents that need build an interactive story. Resumo localizado: # Build an Interactive Story Create an interactive educational story using $ARGUMENTS . This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

How do I install story?

Run the command: npx killer-skills add GGPrompts/ggprompts. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

What are the use cases for story?

Key use cases include: Caso de uso: Applying Build an Interactive Story, Caso de uso: Applying Create an interactive educational story using $ARGUMENTS, Caso de uso: Applying Phase 0 — Plan (interactive).

Which IDEs are compatible with story?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

Are there any limitations for story?

Limitacao: Historical facts : Real names, dates, numbers, events for the chosen topic. Need 8-12 concrete facts.. Limitacao: Each agent MUST read the current file before writing. Limitacao: All next values in choices must reference existing scene IDs in the STORY object.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add GGPrompts/ggprompts. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use story immediately in the current project.

! Reference-Only Mode

This page remains useful for installation and reference, but Killer-Skills no longer treats it as a primary indexable landing page. Read the review above before relying on the upstream repository instructions.

Upstream Repository Material

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

Upstream Source

story

# Build an Interactive Story Create an interactive educational story using $ARGUMENTS . This AI agent skill supports Claude Code, Cursor, and Windsurf

SKILL.md
Readonly
Upstream Repository Material
The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.
Supporting Evidence

Build an Interactive Story

Create an interactive educational story using $ARGUMENTS.

Follow the full conventions in stories/CLAUDE.md. The story must be self-contained HTML with inline CSS/JS, 10-15 scenes, 3-5 branching points, 2-3 endings, and keyboard navigation (1-9 keys).

Phase 0 — Plan (interactive)

  1. Parse the argument: first word is the style name, optional remaining words hint at the topic.
  2. Read the Style Guide Catalog table in README.md to confirm the style is available (empty Story column) and see what's already taken.
  3. Read the chosen style's HTML file from styles/{name}.html to extract the design system.
  4. Read stories/CLAUDE.md for the template and conventions.
  5. Read 1 existing story to match structure — skim for the STORY data format, engine pattern, and component mapping.
  6. If no topic was given:
    • Research the style's cultural/historical period
    • Propose 2-3 story concepts that thematically match the aesthetic
    • Ask the user to pick one
  7. Propose the story arc: title, setting, 10-15 scene outline with branching diagram, key historical facts, and how style components map to narrative functions (e.g., "cards = case files", "alerts = discoveries").
  8. Discuss with the user before proceeding.

Phase 1 — Research (parallel Sonnet subagents)

Launch 2-3 sonnet subagents in parallel to research:

  • Historical facts: Real names, dates, numbers, events for the chosen topic. Need 8-12 concrete facts.
  • Cultural context: Period details, atmosphere, vocabulary appropriate to the era.
  • Style component mapping: How to repurpose the style guide's CSS classes for narrative elements.

Each subagent returns structured research notes.

Phase 2 — Build (sequential Opus subagents)

Use 3-4 sequential opus subagents:

  1. First agent: Create the full HTML file with adapted CSS, title screen with back-to-stories link, scene wrapper structure, and the story engine JavaScript. Write the first 5 scenes of the STORY object. Include CSS for scene types (narration, investigation, confrontation, ending).
  2. Second agent: Read the file, add scenes 6-10 (or remaining scenes). Ensure branching points connect correctly.
  3. Third agent: Read the file, add remaining scenes and endings. Verify all next values point to defined scenes. Ensure every scene has a fact property. Test that no orphan scenes exist.
  4. Fourth agent (polish): Read complete file. Verify scene graph integrity (no dead ends, no orphans), keyboard navigation works, clue tracker collects facts, all historical content is accurate.

Critical rules for build agents:

  • Each agent MUST read the current file before writing
  • All next values in choices must reference existing scene IDs in the STORY object
  • Every scene needs: year, era, content, fact, choices
  • Endings should offer "Play Again" (next: 'intro') and "Back to Stories" (next: '_exit')
  • Back-to-stories link on title screen: <a href="index.html">

Phase 3 — Brief & Index

  1. Write a research brief to stories/briefs/{style-name}-brief.md documenting the historical facts, story arc, and component mapping.
  2. Read stories/index.html to understand the card format.
  3. Add a card for the new story with: scene count, ending count, style name, title, description.
  4. Update the Style Guide Catalog table in README.md — add the story title in the Story column for the chosen style.
  5. Commit with message: Add {title} interactive story ({style-name} style)
  6. Push using: git config --global credential.helper store && echo "https://GGPrompts:$(gh auth token --user GGPrompts)@github.com" > ~/.git-credentials && git push origin main

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