dispel-extractor — for Claude Code dispel-extractor, extractor, community, for Claude Code, ide skills, bash cargo build --release, ### Common Commands, ### Deprecated Commands The, Dispel, Implementation

v1.0.0

이 스킬 정보

적합한 상황: Ideal for AI agents that need dispel extractor implementation skill. 현지화된 요약: # Dispel Extractor Implementation Skill Overview This skill enables an AI agent to execute, debug, and validate the Dispel Game File Extractor (dispel-extractor) during implementation.

기능

Dispel Extractor Implementation Skill
Automate the execution of dispel-extractor during development.
Validate file parsing, extraction, and output generation.
Patch (modify) game files from JSON for modding purposes.
Provide debugging support for format compliance and error handling.

# 핵심 주제

dimspell dimspell
[1]
[0]
업데이트: 4/23/2026

Skill Overview

Start with fit, limitations, and setup before diving into the repository.

적합한 상황: Ideal for AI agents that need dispel extractor implementation skill. 현지화된 요약: # Dispel Extractor Implementation Skill Overview This skill enables an AI agent to execute, debug, and validate the Dispel Game File Extractor (dispel-extractor) during implementation.

이 스킬을 사용하는 이유

추천 설명: dispel-extractor helps agents dispel extractor implementation skill. Dispel Extractor Implementation Skill Overview This skill enables an AI agent to execute, debug, and validate the Dispel Game File Extractor

최적의 용도

적합한 상황: Ideal for AI agents that need dispel extractor implementation skill.

실행 가능한 사용 사례 for dispel-extractor

사용 사례: Applying Dispel Extractor Implementation Skill
사용 사례: Applying Automate the execution of dispel-extractor during development
사용 사례: Applying Validate file parsing, extraction, and output generation

! 보안 및 제한 사항

  • 제한 사항: Requires repository-specific context from the skill documentation
  • 제한 사항: Works best when the underlying tools and dependencies are already configured

About The Source

The section below comes from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.

Labs 데모

Browser Sandbox Environment

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FAQ 및 설치 단계

These questions and steps mirror the structured data on this page for better search understanding.

? 자주 묻는 질문

dispel-extractor은 무엇인가요?

적합한 상황: Ideal for AI agents that need dispel extractor implementation skill. 현지화된 요약: # Dispel Extractor Implementation Skill Overview This skill enables an AI agent to execute, debug, and validate the Dispel Game File Extractor (dispel-extractor) during implementation.

dispel-extractor은 어떻게 설치하나요?

다음 명령을 실행하세요: npx killer-skills add dimspell/extractor/dispel-extractor. Cursor, Windsurf, VS Code, Claude Code와 19개 이상의 다른 IDE에서 동작합니다.

dispel-extractor은 어디에 쓰이나요?

주요 활용 사례는 다음과 같습니다: 사용 사례: Applying Dispel Extractor Implementation Skill, 사용 사례: Applying Automate the execution of dispel-extractor during development, 사용 사례: Applying Validate file parsing, extraction, and output generation.

dispel-extractor 와 호환되는 IDE는 무엇인가요?

이 스킬은 Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer 와 호환됩니다. 통합 설치에는 Killer-Skills CLI를 사용하세요.

dispel-extractor에 제한 사항이 있나요?

제한 사항: Requires repository-specific context from the skill documentation. 제한 사항: Works best when the underlying tools and dependencies are already configured.

이 스킬 설치 방법

  1. 1. 터미널 열기

    프로젝트 디렉터리에서 터미널 또는 명령줄을 여세요.

  2. 2. 설치 명령 실행

    npx killer-skills add dimspell/extractor/dispel-extractor 를 실행하세요. CLI가 IDE 또는 에이전트를 자동으로 감지하고 스킬을 설정합니다.

  3. 3. 스킬 사용 시작

    스킬이 이제 활성화되었습니다. 현재 프로젝트에서 dispel-extractor을 바로 사용할 수 있습니다.

! Source Notes

This page is still useful for installation and source reference. Before using it, compare the fit, limitations, and upstream repository notes above.

Upstream Repository Material

The section below comes from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.

Upstream Source

dispel-extractor

Install dispel-extractor, an AI agent skill for AI agent workflows and automation. Explore features, use cases, limitations, and setup guidance.

SKILL.md
Readonly
Upstream Repository Material
The section below comes from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.
Upstream Source

Dispel Extractor Implementation Skill

Overview

This skill enables an AI agent to execute, debug, and validate the Dispel Game File Extractor (dispel-extractor) during implementation. It provides structured workflows for running the extractor, patching game files, and understanding its architecture.


Purpose

  • Automate the execution of dispel-extractor during development.
  • Validate file parsing, extraction, and output generation.
  • Patch (modify) game files from JSON for modding purposes.
  • Provide debugging support for format compliance and error handling.
  • Ensure adherence to the project's legal guidelines.

Running the Tool

Build

bash
1cargo build --release

Common Commands

bash
1# Extract game files to JSON (auto-detects type by filename) 2cargo run -- extract -i <file> [-o <output.json>] [--pretty] 3cargo run -- extract -i fixtures/Dispel/CharacterInGame/WeaponItem.db 4cargo run -- extract -i fixtures/Dispel/MonsterInGame/Monster.db -o monsters.json 5cargo run -- extract -i fixtures/Dispel/Map/cat1.map --pretty 6 7# Extract with type override (for ambiguous files) 8cargo run -- extract -i unknown_file --type weapons 9 10# Patch game files from JSON 11cargo run -- patch -i <input.json> -t <target-file> [--in-place] [--dry-run] [--no-backup] 12cargo run -- patch -i weapons.json -t weaponItem.db --in-place 13cargo run -- patch -i monsters.json -t Monster.db --dry-run 14 15# Validate JSON against file format 16cargo run -- validate -i <input.json> --type <type> [--verbose] 17cargo run -- validate -i weapons.json --type weapons 18 19# List supported file types 20cargo run -- list 21cargo run -- list --format json 22cargo run -- list --filter monster 23 24# Get JSON schema for a file type (AI-friendly) 25cargo run -- schema --type weapons 26 27# Get record template for a file type 28cargo run -- template --type weapons [--pretty] 29 30# Map operations 31cargo run -- map tiles <input.gtl> [--output <dir>] 32cargo run -- map atlas <input.gtl> <output.png> 33cargo run -- map render --map <map> --btl <btl> --gtl <gtl> --output <output> 34cargo run -- map from-db --map-id <id> --gtl-atlas <path> --btl-atlas <path> --output <out> 35cargo run -- map to-db --database <db> --map <map.file> 36cargo run -- map to-json --input <map.file> [--output <out.json>] [--pretty] 37cargo run -- map sprites <input.map> [--output <dir>] 38 39# Database operations 40cargo run -- database import <game_path> <db_path> 41cargo run -- database dialog-texts <game_path> <db_path> 42cargo run -- database maps <game_path> <db_path> 43 44# Sprite extraction 45cargo run -- sprite <input.spr> 46cargo run -- sprite <input.spr> --mode animation 47cargo run -- sprite <input.spr> --info 48 49# Extract sprite info via unified extract command (auto-detected by .spr extension) 50cargo run -- extract -i <input.spr> [--pretty] 51 52# Audio conversion 53cargo run -- sound <input.snf> <output.wav> 54 55# Test 56cargo run -- test --message "hello"

Deprecated Commands

The ref command is deprecated but still works with a migration hint:

bash
1# Old (deprecated, shows hint) 2cargo run -- ref weapons fixtures/Dispel/CharacterInGame/weaponItem.db 3 4# New (preferred) 5cargo run -- extract -i fixtures/Dispel/CharacterInGame/weaponItem.db --type weapons

Architecture

Command Pattern (src/commands/mod.rs)

All commands implement the Command trait:

rust
1pub trait Command: Send + Sync { 2 fn execute(&self) -> Result<(), Box<dyn Error>>; 3 fn name(&self) -> &'static str; 4 fn description(&self) -> &'static str; 5}

A CommandFactory provides dependency injection for creating commands.

Module Structure

ModulePurpose
src/commands/mod.rsCommand trait and factory
src/commands/unified.rsExtract and Patch commands (unified reference file handling)
src/commands/registry.rsFile type registry with auto-detection (filename-based)
src/commands/info.rsList, Validate, Schema, Template commands
src/commands/map.rsMap parsing, rendering, and JSON export (MapSubcommand enum)
src/commands/database.rsSQLite import/export (DatabaseSubcommand enum)
src/commands/sprite.rsSPR sprite parsing
src/commands/sound.rsSNF to WAV conversion
src/map/Binary map format parsing, rendering, JSON serialization
src/references/Game reference file parsers (with Extractor trait: read_file + save_file)
src/queries/SQL templates for database operations

Supported File Formats

Maps: .map, .gtl (ground tiles), .btl (building tiles) Sprites: .spr (static or animated) Audio: .snf (raw PCM) Reference Files: .ini, .db, .ref, .dlg, .pgp, .scr

Supported Reference File Types (31 total)

Type KeyExtensionsDescriptionPatchable
all_maps.iniMaster map listYes
map_ini.iniMap propertiesYes
extra_ini.iniInteractive object typesYes
event_ini.iniScript/event mappingsYes
monster_ini.iniMonster visual refsYes
npc_ini.iniNPC visual refsYes
wave_ini.iniAudio/SNF referencesYes
weapons.dbWeapons & armorYes
monsters.dbMonster statsYes
magic.dbMagic spellsYes
store.dbShop inventoriesYes
misc_item.dbGeneric itemsYes
heal_item.dbConsumablesYes
event_item.dbQuest itemsYes
edit_item.dbModifiable itemsYes
party_level.dbEXP tablesYes
party_ini.dbParty NPC metadataYes
chdata.dbCharacter dataYes
party_ref.refCharacter definitionsYes
draw_item.refMap placementsYes
npc_ref.refNPC placementsYes
monster_ref.refMonster placementsYes
extra_ref.refSpecial object placementsYes
event_npc_ref.refEvent-specific NPC placementsYes
dialog.dlgDialogue scriptsYes
dialog_text.pgpDialogue text packagesYes
quest.scrQuest definitionsYes
message.scrGame messagesYes
map_file.mapMap geometry, sprites, events, tilesNo
gtl.gtlGround tile layerNo
btl.btlBuilding tile layerNo
sprite.sprSprite/animation fileNo

Auto-Detection

File types are detected by filename (case-insensitive). For example:

  • WeaponItem.dbweapons
  • Monster.dbmonsters
  • Store.dbstore
  • cat1.mapmap_file
  • cat1.gtlgtl
  • PartyRef.refparty_ref

Use --type <key> to override auto-detection.


Adding New Features

Adding a new reference parser

  1. Create parser struct in src/references/ implementing Extractor trait (read_file + save_file)
  2. Add Deserialize derive to the struct (required for patch support)
  3. Add entry to FILE_TYPES in src/commands/registry.rs with DetectKind for auto-detection
  4. Add SQL templates in src/queries/ (optional, for database import)
  5. No changes needed in main.rs — the registry handles routing automatically

Adding a new map subcommand

  1. Add variant to MapCommands enum in src/main.rs
  2. Add variant to MapSubcommand in src/commands/map.rs
  3. Implement in src/map/ modules
  4. Wire up in main.rs match statement

Adding a new extract-only file type (no patch)

  1. Add entry to FILE_TYPES in src/commands/registry.rs
  2. Use patch_not_supported as the patch_fn
  3. Implement a custom extract_fn that returns serde_json::Value

Testing

bash
1cargo test

Error Handling

ErrorRecovery
File not foundCheck input path
Invalid formatCompare with known-good files
Parse errorCheck binary structure against format docs
Database errorCheck SQL syntax in src/queries/
JSON validation errorCheck field types against schema
Patch file type mismatchUse --type flag to override auto-detection
Patch not supportedFile type is extract-only (e.g., .map, .gtl, .btl)

References


  • Test files are synthetic or documented
  • Outputs use generic identifiers (e.g., monster_id not "Goblin")
  • No copyrighted content in outputs
  • Focus on technical specs, not creative works
  • Patch operations only modify game files for personal modding — no distribution of modified assets

See AGENTS.md for full guidelines.

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