learn — for Claude Code nyaomaru-portfolio, community, for Claude Code, ide skills, browser-game, feature-sliced-design, gamedev, portfolio, rungame, typescript

v1.0.0

このスキルについて

適した場面: Ideal for AI agents that need /learn - extract reusable patterns. ローカライズされた概要: Auto-Activation Criteria Consider auto-activating this skill when: A complex bug was fixed (non-obvious root cause, multi-step diagnosis). It covers browser-game, feature-sliced-design, game workflows. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

機能

/learn - Extract Reusable Patterns
Analyze the current session and capture patterns worth reusing in this Remix + React + TypeScript
Auto-Activation Criteria
Consider auto-activating this skill when:
A complex bug was fixed (non-obvious root cause, multi-step diagnosis).

# 主なトピック

nyaomaru nyaomaru
[4]
[1]
更新日: 4/26/2026

Skill Overview

Start with fit, limitations, and setup before diving into the repository.

適した場面: Ideal for AI agents that need /learn - extract reusable patterns. ローカライズされた概要: Auto-Activation Criteria Consider auto-activating this skill when: A complex bug was fixed (non-obvious root cause, multi-step diagnosis). It covers browser-game, feature-sliced-design, game workflows. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

このスキルを使用する理由

推奨ポイント: learn helps agents /learn - extract reusable patterns. Auto-Activation Criteria Consider auto-activating this skill when: A complex bug was fixed (non-obvious root cause, multi-step diagnosis). This AI agent

おすすめ

適した場面: Ideal for AI agents that need /learn - extract reusable patterns.

実現可能なユースケース for learn

ユースケース: /learn - Extract Reusable Patterns
ユースケース: Analyze the current session and capture patterns worth reusing in this Remix + React + TypeScript
ユースケース: Auto-Activation Criteria

! セキュリティと制限

  • 制約事項: Do not activate for:
  • 制約事項: Requires repository-specific context from the skill documentation
  • 制約事項: Works best when the underlying tools and dependencies are already configured

About The Source

The section below is adapted from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.

Labs デモ

Browser Sandbox Environment

⚡️ Ready to unleash?

Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

FAQ とインストール手順

These questions and steps mirror the structured data on this page for better search understanding.

? よくある質問

learn とは何ですか?

適した場面: Ideal for AI agents that need /learn - extract reusable patterns. ローカライズされた概要: Auto-Activation Criteria Consider auto-activating this skill when: A complex bug was fixed (non-obvious root cause, multi-step diagnosis). It covers browser-game, feature-sliced-design, game workflows. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

learn はどうやって導入しますか?

次のコマンドを実行してください: npx killer-skills add nyaomaru/nyaomaru-portfolio。Cursor、Windsurf、VS Code、Claude Code など19以上のIDEで使えます。

learn の主な用途は?

主な用途は次のとおりです: ユースケース: /learn - Extract Reusable Patterns, ユースケース: Analyze the current session and capture patterns worth reusing in this Remix + React + TypeScript, ユースケース: Auto-Activation Criteria。

learn に対応するIDEは?

このスキルは Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer に対応しています。統一された導入には Killer-Skills CLI を使えます。

learn に制限はありますか?

制約事項: Do not activate for:. 制約事項: Requires repository-specific context from the skill documentation. 制約事項: Works best when the underlying tools and dependencies are already configured.

このスキルの導入方法

  1. 1. ターミナルを開く

    プロジェクトディレクトリでターミナルまたはコマンドラインを開きます。

  2. 2. インストールコマンドを実行

    npx killer-skills add nyaomaru/nyaomaru-portfolio を実行してください。CLI がIDEまたはエージェントを自動検出し、スキルを設定します。

  3. 3. スキルを使い始める

    このスキルはすぐに有効になります。現在のプロジェクトで learn をすぐ使えます。

! Source Notes

This page is still useful for installation and source reference. Before using it, compare the fit, limitations, and upstream repository notes above.

Upstream Repository Material

The section below is adapted from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.

Upstream Source

learn

Install learn, an AI agent skill for AI agent workflows and automation. Explore features, use cases, limitations, and setup guidance.

SKILL.md
Readonly
Upstream Repository Material
The section below is adapted from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.
Upstream Source

/learn - Extract Reusable Patterns

Analyze the current session and capture patterns worth reusing in this Remix + React + TypeScript portfolio project.

Auto-Activation Criteria

Consider auto-activating this skill when:

  1. A complex bug was fixed (non-obvious root cause, multi-step diagnosis).
  2. A new implementation pattern was discovered and validated.
  3. A workaround was implemented for a library/framework/platform limitation.
  4. The session is ending and meaningful technical learning was produced (ask user before writing).

Do not activate for:

  • trivial typo fixes
  • one-line obvious refactors
  • temporary external incidents (e.g., transient API outage)
  • patterns already documented in .codex/skills/learn/learned/

Manual Trigger

Run /learn after resolving a non-trivial issue.

What To Extract

1. Error Resolution Patterns

  • What failed?
  • What was the real root cause?
  • What exact fix worked?
  • How can the same pattern be reused?

Project-relevant examples:

  • React state/ref synchronization issues in game loops.
  • Collision box mismatches vs. rendered visuals.
  • TypeScript literal type narrowing issues in refs/state.
  • Asset-driven animation state bugs (timing/order/race).

2. Debugging Techniques

  • Non-obvious debugging sequence that worked.
  • Useful command/tool combinations.
  • Fast diagnosis patterns.

Project-relevant examples:

  • Using pnpm typecheck + pnpm build after each gameplay logic change.
  • Comparing style-driven transforms with getBoundingClientRect() collision logic.
  • Isolating hooks (useGameLoop, useObstacles, useJump) to pinpoint regressions.

3. Workarounds

  • Framework/library constraints and mitigations.
  • Version-specific fixes.
  • Practical tradeoffs that were chosen and why.

Project-relevant examples:

  • Sprite/background animation fallback instead of SVG internals.
  • Responsive scaling using legacy baseline ratios.
  • Clear-state sequence orchestration with phased timers.

4. Project-Specific Patterns

  • Codebase conventions discovered during implementation.
  • Architecture decisions and integration boundaries.

Project-relevant examples:

  • Feature-based structure (features/jump-game/...) and hook boundaries.
  • Runtime DOM element creation pattern in obstacle systems.
  • Separation of render state (UI) vs. simulation state (loop refs).

Output Format

Create one file per pattern at:

.codex/skills/learn/learned/[pattern-name].md

Template:

markdown
1# [Descriptive Pattern Name] 2 3**Captured:** YYYY-MM-DD 4**Context:** [When this pattern applies] 5**Tags:** react, remix, typescript, game-loop, collision, animation, etc. 6 7## Problem 8 9[Specific recurring problem this pattern solves] 10 11## Solution 12 13[Reusable approach, key decisions, and constraints] 14 15## Example 16 17```ts 18// Minimal real example from this codebase 19```

When To Use

[Trigger conditions for applying this pattern]

  • features/jump-game/model/useGameLoop.ts
  • features/jump-game/model/useObstacles.ts
  • features/jump-game/ui/JumpGame.tsx

## Process

1. Review the session for candidate learnings.
2. Select the highest-value reusable pattern(s).
3. Draft the pattern file.
4. Ask user confirmation before saving.
5. Save to `.codex/skills/learn/learned/`.
6. Update `.codex/skills/learn/LEARNED_INDEX.md` with a one-line entry (required).

Index format:

`- **[pattern-name](learned/pattern-name.md)** - One-line summary.`

## Common Pattern Categories For This Project

- Game loop timing and state synchronization
- Collision detection vs. rendered position alignment
- Responsive scaling from fixed-pixel legacy assumptions
- Sprite animation sequencing and transitions
- Boss/obstacle/fish spawn balancing and fail-state prevention
- TypeScript safety for refs, unions, and hook contracts

## Notes

- Capture only non-trivial, reusable patterns.
- Keep one pattern per file.
- Prefer concrete examples from this repository.
- Keep entries short, searchable, and implementation-focused.

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