story — community ggprompts, community, ide skills, Claude Code, Cursor, Windsurf

v1.0.0

このスキルについて

Self-contained HTML style guides. No dependencies. Copy and customize.

GGPrompts GGPrompts
[15]
[4]
Updated: 3/28/2026

Killer-Skills Review

Decision support comes first. Repository text comes second.

Reference-Only Page Review Score: 1/11

This page remains useful for operators, but Killer-Skills treats it as reference material instead of a primary organic landing page.

Review Score
1/11
Quality Score
15
Canonical Locale
en
Detected Body Locale
en

Self-contained HTML style guides. No dependencies. Copy and customize.

このスキルを使用する理由

Self-contained HTML style guides. No dependencies. Copy and customize.

おすすめ

Suitable for operator workflows that need explicit guardrails before installation and execution.

実現可能なユースケース for story

! セキュリティと制限

Why this page is reference-only

  • - Current locale does not satisfy the locale-governance contract.
  • - The page lacks a strong recommendation layer.
  • - The page lacks concrete use-case guidance.
  • - The page lacks explicit limitations or caution signals.
  • - The underlying skill quality score is below the review floor.

Source Boundary

The section below is supporting source material from the upstream repository. Use the Killer-Skills review above as the primary decision layer.

Labs Demo

Browser Sandbox Environment

⚡️ Ready to unleash?

Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is story?

Self-contained HTML style guides. No dependencies. Copy and customize.

How do I install story?

Run the command: npx killer-skills add GGPrompts/ggprompts/story. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

Which IDEs are compatible with story?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add GGPrompts/ggprompts/story. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use story immediately in the current project.

! Reference-Only Mode

This page remains useful for installation and reference, but Killer-Skills no longer treats it as a primary indexable landing page. Read the review above before relying on the upstream repository instructions.

Imported Repository Instructions

The section below is supporting source material from the upstream repository. Use the Killer-Skills review above as the primary decision layer.

Supporting Evidence

story

Install story, an AI agent skill for AI agent workflows and automation. Works with Claude Code, Cursor, and Windsurf with one-command setup.

SKILL.md
Readonly
Imported Repository Instructions
The section below is supporting source material from the upstream repository. Use the Killer-Skills review above as the primary decision layer.
Supporting Evidence

Build an Interactive Story

Create an interactive educational story using $ARGUMENTS.

Follow the full conventions in stories/CLAUDE.md. The story must be self-contained HTML with inline CSS/JS, 10-15 scenes, 3-5 branching points, 2-3 endings, and keyboard navigation (1-9 keys).

Phase 0 — Plan (interactive)

  1. Parse the argument: first word is the style name, optional remaining words hint at the topic.
  2. Read the Style Guide Catalog table in README.md to confirm the style is available (empty Story column) and see what's already taken.
  3. Read the chosen style's HTML file from styles/{name}.html to extract the design system.
  4. Read stories/CLAUDE.md for the template and conventions.
  5. Read 1 existing story to match structure — skim for the STORY data format, engine pattern, and component mapping.
  6. If no topic was given:
    • Research the style's cultural/historical period
    • Propose 2-3 story concepts that thematically match the aesthetic
    • Ask the user to pick one
  7. Propose the story arc: title, setting, 10-15 scene outline with branching diagram, key historical facts, and how style components map to narrative functions (e.g., "cards = case files", "alerts = discoveries").
  8. Discuss with the user before proceeding.

Phase 1 — Research (parallel Sonnet subagents)

Launch 2-3 sonnet subagents in parallel to research:

  • Historical facts: Real names, dates, numbers, events for the chosen topic. Need 8-12 concrete facts.
  • Cultural context: Period details, atmosphere, vocabulary appropriate to the era.
  • Style component mapping: How to repurpose the style guide's CSS classes for narrative elements.

Each subagent returns structured research notes.

Phase 2 — Build (sequential Opus subagents)

Use 3-4 sequential opus subagents:

  1. First agent: Create the full HTML file with adapted CSS, title screen with back-to-stories link, scene wrapper structure, and the story engine JavaScript. Write the first 5 scenes of the STORY object. Include CSS for scene types (narration, investigation, confrontation, ending).
  2. Second agent: Read the file, add scenes 6-10 (or remaining scenes). Ensure branching points connect correctly.
  3. Third agent: Read the file, add remaining scenes and endings. Verify all next values point to defined scenes. Ensure every scene has a fact property. Test that no orphan scenes exist.
  4. Fourth agent (polish): Read complete file. Verify scene graph integrity (no dead ends, no orphans), keyboard navigation works, clue tracker collects facts, all historical content is accurate.

Critical rules for build agents:

  • Each agent MUST read the current file before writing
  • All next values in choices must reference existing scene IDs in the STORY object
  • Every scene needs: year, era, content, fact, choices
  • Endings should offer "Play Again" (next: 'intro') and "Back to Stories" (next: '_exit')
  • Back-to-stories link on title screen: <a href="index.html">

Phase 3 — Brief & Index

  1. Write a research brief to stories/briefs/{style-name}-brief.md documenting the historical facts, story arc, and component mapping.
  2. Read stories/index.html to understand the card format.
  3. Add a card for the new story with: scene count, ending count, style name, title, description.
  4. Update the Style Guide Catalog table in README.md — add the story title in the Story column for the chosen style.
  5. Commit with message: Add {title} interactive story ({style-name} style)
  6. Push using: git config --global credential.helper store && echo "https://GGPrompts:$(gh auth token --user GGPrompts)@github.com" > ~/.git-credentials && git push origin main

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