Scale Game — k2think Scale Game, physthink, community, k2think, ide skills, nextjs, physics, Claude Code, Cursor, Windsurf

v1.1.0

À propos de ce Skill

Parfait pour les agents d'optimisation des performances ayant besoin de tester des échelles extrêmes dans Next.js et les applications basées sur la physique. Test at extremes (1000x bigger/smaller, instant/year-long) to expose fundamental truths hidden at normal scales

# Core Topics

chef0111 chef0111
[1]
[0]
Updated: 3/9/2026

Killer-Skills Review

Decision support comes first. Repository text comes second.

Reference-Only Page Review Score: 7/11

This page remains useful for operators, but Killer-Skills treats it as reference material instead of a primary organic landing page.

Original recommendation layer Concrete use-case guidance Explicit limitations and caution
Review Score
7/11
Quality Score
43
Canonical Locale
en
Detected Body Locale
en

Parfait pour les agents d'optimisation des performances ayant besoin de tester des échelles extrêmes dans Next.js et les applications basées sur la physique. Test at extremes (1000x bigger/smaller, instant/year-long) to expose fundamental truths hidden at normal scales

Pourquoi utiliser cette compétence

Permet aux agents de révéler des vérités fondamentales cachées à des échelles normales en testant les extrêmes, en révélant les limites de complexité algorithmique, les exigences asynchrones et les besoins de mise en cache à travers des dimensions telles que le volume, la vitesse et les utilisateurs, en utilisant le système de gestion d'apprentissage interactif de PhysThink.

Meilleur pour

Parfait pour les agents d'optimisation des performances ayant besoin de tester des échelles extrêmes dans Next.js et les applications basées sur la physique.

Cas d'utilisation exploitables for Scale Game

Test des limites de complexité algorithmique à des volumes extrêmes
Identification des exigences asynchrones et des besoins de mise en cache à des vitesses extrêmes
Débogage des problèmes d'utilisateurs concurrents à grande échelle avec 1 milliard d'utilisateurs

! Sécurité et Limitations

  • Nécessite le système de gestion d'apprentissage interactif de PhysThink
  • Optimisé pour Next.js et les applications basées sur la physique

Why this page is reference-only

  • - Current locale does not satisfy the locale-governance contract.
  • - The underlying skill quality score is below the review floor.

Source Boundary

The section below is supporting source material from the upstream repository. Use the Killer-Skills review above as the primary decision layer.

Labs Demo

Browser Sandbox Environment

⚡️ Ready to unleash?

Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is Scale Game?

Parfait pour les agents d'optimisation des performances ayant besoin de tester des échelles extrêmes dans Next.js et les applications basées sur la physique. Test at extremes (1000x bigger/smaller, instant/year-long) to expose fundamental truths hidden at normal scales

How do I install Scale Game?

Run the command: npx killer-skills add chef0111/physthink/Scale Game. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

What are the use cases for Scale Game?

Key use cases include: Test des limites de complexité algorithmique à des volumes extrêmes, Identification des exigences asynchrones et des besoins de mise en cache à des vitesses extrêmes, Débogage des problèmes d'utilisateurs concurrents à grande échelle avec 1 milliard d'utilisateurs.

Which IDEs are compatible with Scale Game?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

Are there any limitations for Scale Game?

Nécessite le système de gestion d'apprentissage interactif de PhysThink. Optimisé pour Next.js et les applications basées sur la physique.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add chef0111/physthink/Scale Game. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use Scale Game immediately in the current project.

! Reference-Only Mode

This page remains useful for installation and reference, but Killer-Skills no longer treats it as a primary indexable landing page. Read the review above before relying on the upstream repository instructions.

Imported Repository Instructions

The section below is supporting source material from the upstream repository. Use the Killer-Skills review above as the primary decision layer.

Supporting Evidence

Scale Game

Install Scale Game, an AI agent skill for AI agent workflows and automation. Works with Claude Code, Cursor, and Windsurf with one-command setup.

SKILL.md
Readonly
Imported Repository Instructions
The section below is supporting source material from the upstream repository. Use the Killer-Skills review above as the primary decision layer.
Supporting Evidence

Scale Game

Overview

Test your approach at extreme scales to find what breaks and what surprisingly survives.

Core principle: Extremes expose fundamental truths hidden at normal scales.

Quick Reference

Scale DimensionTest At ExtremesWhat It Reveals
Volume1 item vs 1B itemsAlgorithmic complexity limits
SpeedInstant vs 1 yearAsync requirements, caching needs
Users1 user vs 1B usersConcurrency issues, resource limits
DurationMilliseconds vs yearsMemory leaks, state growth
Failure rateNever fails vs always failsError handling adequacy

Process

  1. Pick dimension - What could vary extremely?
  2. Test minimum - What if this was 1000x smaller/faster/fewer?
  3. Test maximum - What if this was 1000x bigger/slower/more?
  4. Note what breaks - Where do limits appear?
  5. Note what survives - What's fundamentally sound?

Examples

Example 1: Error Handling

Normal scale: "Handle errors when they occur" works fine At 1B scale: Error volume overwhelms logging, crashes system Reveals: Need to make errors impossible (type systems) or expect them (chaos engineering)

Example 2: Synchronous APIs

Normal scale: Direct function calls work At global scale: Network latency makes synchronous calls unusable Reveals: Async/messaging becomes survival requirement, not optimization

Example 3: In-Memory State

Normal duration: Works for hours/days At years: Memory grows unbounded, eventual crash Reveals: Need persistence or periodic cleanup, can't rely on memory

Red Flags You Need This

  • "It works in dev" (but will it work in production?)
  • No idea where limits are
  • "Should scale fine" (without testing)
  • Surprised by production behavior

Remember

  • Extremes reveal fundamentals
  • What works at one scale fails at another
  • Test both directions (bigger AND smaller)
  • Use insights to validate architecture early

Compétences associées

Looking for an alternative to Scale Game or another community skill for your workflow? Explore these related open-source skills.

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