content-audit — for Claude Code content-audit, Codex-Game-Studios, community, for Claude Code, ide skills, summary, ## Summary, levels, worlds, stages

v1.0.0

À propos de ce Skill

Scenario recommande : Ideal for AI agents that need this skill was migrated from the original .claude/skills catalog. Resume localise : Codex Game Studios 템플릿 및 워크플로우 자산 저장소 ## Codex Port Status This skill was migrated from the original .claude/skills catalog. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

Fonctionnalités

This skill was migrated from the original .claude/skills catalog.
Compatibility rule:
Use structured user input when available; otherwise ask one concise plain-text question.
Replace Claude-only orchestration semantics with Codex native subagents and/or OMX workflow routing.
Preserve workflow intent even when Codex-native implementation details differ.

# Sujets clés

JunnnnyWon JunnnnyWon
[0]
[0]
Mis à jour: 4/20/2026

Skill Overview

Start with fit, limitations, and setup before diving into the repository.

Scenario recommande : Ideal for AI agents that need this skill was migrated from the original .claude/skills catalog. Resume localise : Codex Game Studios 템플릿 및 워크플로우 자산 저장소 ## Codex Port Status This skill was migrated from the original .claude/skills catalog. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

Pourquoi utiliser cette compétence

Recommandation : content-audit helps agents this skill was migrated from the original .claude/skills catalog. Codex Game Studios 템플릿 및 워크플로우 자산 저장소 ## Codex Port Status This skill was migrated from the original

Meilleur pour

Scenario recommande : Ideal for AI agents that need this skill was migrated from the original .claude/skills catalog.

Cas d'utilisation exploitables for content-audit

Cas d'usage : Applying This skill was migrated from the original .claude/skills catalog
Cas d'usage : Applying Compatibility rule:
Cas d'usage : Applying Use structured user input when available; otherwise ask one concise plain-text question

! Sécurité et Limitations

  • Limitation : Replace Claude-only orchestration semantics with Codex native subagents and/or OMX workflow routing.
  • Limitation : [system-name] → audit that single system only
  • Limitation : --summary → summary table only, no file write

About The Source

The section below comes from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.

Démo Labs

Browser Sandbox Environment

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Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

FAQ et étapes d’installation

These questions and steps mirror the structured data on this page for better search understanding.

? Questions fréquentes

Qu’est-ce que content-audit ?

Scenario recommande : Ideal for AI agents that need this skill was migrated from the original .claude/skills catalog. Resume localise : Codex Game Studios 템플릿 및 워크플로우 자산 저장소 ## Codex Port Status This skill was migrated from the original .claude/skills catalog. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

Comment installer content-audit ?

Exécutez la commande : npx killer-skills add JunnnnyWon/Codex-Game-Studios/content-audit. Elle fonctionne avec Cursor, Windsurf, VS Code, Claude Code et plus de 19 autres IDE.

Quels sont les cas d’usage de content-audit ?

Les principaux cas d’usage incluent : Cas d'usage : Applying This skill was migrated from the original .claude/skills catalog, Cas d'usage : Applying Compatibility rule:, Cas d'usage : Applying Use structured user input when available; otherwise ask one concise plain-text question.

Quels IDE sont compatibles avec content-audit ?

Cette skill est compatible avec Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Utilisez la CLI Killer-Skills pour une installation unifiée.

Y a-t-il des limites pour content-audit ?

Limitation : Replace Claude-only orchestration semantics with Codex native subagents and/or OMX workflow routing.. Limitation : [system-name] → audit that single system only. Limitation : --summary → summary table only, no file write.

Comment installer ce skill

  1. 1. Ouvrir le terminal

    Ouvrez le terminal ou la ligne de commande dans le dossier du projet.

  2. 2. Lancer la commande d’installation

    Exécutez : npx killer-skills add JunnnnyWon/Codex-Game-Studios/content-audit. La CLI détectera automatiquement votre IDE ou votre agent et configurera la skill.

  3. 3. Commencer à utiliser le skill

    Le skill est maintenant actif. Votre agent IA peut utiliser content-audit immédiatement dans le projet.

! Source Notes

This page is still useful for installation and source reference. Before using it, compare the fit, limitations, and upstream repository notes above.

Upstream Repository Material

The section below comes from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.

Upstream Source

content-audit

Codex Game Studios 템플릿 및 워크플로우 자산 저장소 ## Codex Port Status This skill was migrated from the original .claude/skills catalog. This AI agent skill supports

SKILL.md
Readonly
Upstream Repository Material
The section below comes from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.
Upstream Source

Codex Port Status

This skill was migrated from the original .claude/skills catalog.

Compatibility rule:

  • Use structured user input when available; otherwise ask one concise plain-text question.
  • Replace Claude-only orchestration semantics with Codex native subagents and/or OMX workflow routing.
  • Preserve workflow intent even when Codex-native implementation details differ.

When this skill is invoked:

Parse the argument:

  • No argument → full audit across all systems
  • [system-name] → audit that single system only
  • --summary → summary table only, no file write

Phase 1 — Context Gathering

  1. Read design/gdd/systems-index.md for the full list of systems, their categories, and MVP/priority tier.

  2. L0 pre-scan: Before full-reading any GDDs, Grep all GDD files for ## Summary sections plus common content-count keywords:

    Grep pattern="(## Summary|N enemies|N levels|N items|N abilities|enemy types|item types)" glob="design/gdd/*.md" output_mode="files_with_matches"
    

    For a single-system audit: skip this step and go straight to full-read. For a full audit: full-read only the GDDs that matched content-count keywords. GDDs with no content-count language (pure mechanics GDDs) are noted as "No auditable content counts" without a full read.

  3. Full-read in-scope GDD files (or the single system GDD if a system name was given).

  4. For each GDD, extract explicit content counts or lists. Look for patterns like:

    • "N enemies" / "enemy types:" / list of named enemies
    • "N levels" / "N areas" / "N maps" / "N stages"
    • "N items" / "N weapons" / "N equipment pieces"
    • "N abilities" / "N skills" / "N spells"
    • "N dialogue scenes" / "N conversations" / "N cutscenes"
    • "N quests" / "N missions" / "N objectives"
    • Any explicit enumerated list (bullet list of named content pieces)
  5. Build a content inventory table from the extracted data:

    SystemContent TypeSpecified Count/ListSource GDD

    Note: If a GDD describes content qualitatively but gives no count, record "Unspecified" and flag it — unspecified counts are a design gap worth noting.


Phase 2 — Implementation Scan

For each content type found in Phase 1, scan the relevant directories to count what has been implemented. Use Glob and Grep to locate files.

Levels / Areas / Maps:

  • Glob assets/**/*.tscn, assets/**/*.unity, assets/**/*.umap
  • Glob src/**/*.tscn, src/**/*.unity
  • Look for scene files in subdirectories named levels/, areas/, maps/, worlds/, stages/
  • Count unique files that appear to be level/scene definitions (not UI scenes)

Enemies / Characters / NPCs:

  • Glob assets/data/**/enemies/**, assets/data/**/characters/**
  • Glob src/**/enemies/**, src/**/characters/**
  • Look for .json, .tres, .asset, .yaml data files defining entity stats
  • Look for scene/prefab files in character subdirectories

Items / Equipment / Loot:

  • Glob assets/data/**/items/**, assets/data/**/equipment/**, assets/data/**/loot/**
  • Look for .json, .tres, .asset data files

Abilities / Skills / Spells:

  • Glob assets/data/**/abilities/**, assets/data/**/skills/**, assets/data/**/spells/**
  • Look for .json, .tres, .asset data files

Dialogue / Conversations / Cutscenes:

  • Glob assets/**/*.dialogue, assets/**/*.csv, assets/**/*.ink
  • Grep for dialogue data files in assets/data/

Quests / Missions:

  • Glob assets/data/**/quests/**, assets/data/**/missions/**
  • Look for .json, .yaml definition files

Engine-specific notes (acknowledge in the report):

  • Counts are approximations — the skill cannot perfectly parse every engine format or distinguish editor-only files from shipped content
  • Scene files may include both gameplay content and system/UI scenes; the scan counts all matches and notes this caveat

Phase 3 — Gap Report

Produce the gap table:

| System | Content Type | Specified | Found | Gap | Status |
|--------|-------------|-----------|-------|-----|--------|

Status categories:

  • COMPLETE — Found ≥ Specified (100%+)
  • IN PROGRESS — Found is 50–99% of Specified
  • EARLY — Found is 1–49% of Specified
  • NOT STARTED — Found is 0

Priority flags: Flag a system as HIGH PRIORITY in the report if:

  • Status is NOT STARTED or EARLY, AND
  • The system is tagged MVP or Vertical Slice in the systems index, OR
  • The systems index shows the system is blocking downstream systems

Summary line:

  • Total content items specified (sum of all Specified column values)
  • Total content items found (sum of all Found column values)
  • Overall gap percentage: (Specified - Found) / Specified * 100

Phase 4 — Output

Full audit and single-system modes

Present the gap table and summary to the user. Ask: "May I write the full report to docs/content-audit-[YYYY-MM-DD].md?"

If yes, write the file:

markdown
1# Content Audit — [Date] 2 3## Summary 4- **Total specified**: [N] content items across [M] systems 5- **Total found**: [N] 6- **Gap**: [N] items ([X%] unimplemented) 7- **Scope**: [Full audit | System: name] 8 9> Note: Counts are approximations based on file scanning. 10> The audit cannot distinguish shipped content from editor/test assets. 11> Manual verification is recommended for any HIGH PRIORITY gaps. 12 13## Gap Table 14 15| System | Content Type | Specified | Found | Gap | Status | 16|--------|-------------|-----------|-------|-----|--------| 17 18## HIGH PRIORITY Gaps 19 20[List systems flagged HIGH PRIORITY with rationale] 21 22## Per-System Breakdown 23 24### [System Name] 25- **GDD**: `design/gdd/[file].md` 26- **Content types audited**: [list] 27- **Notes**: [any caveats about scan accuracy for this system] 28 29## Recommendation 30 31Focus implementation effort on: 321. [Highest-gap HIGH PRIORITY system] 332. [Second system] 343. [Third system] 35 36## Unspecified Content Counts 37 38The following GDDs describe content without giving explicit counts. 39Consider adding counts to improve auditability: 40[List of GDDs and content types with "Unspecified"]

After writing the report, ask:

"Would you like to create backlog stories for any of the content gaps?"

If yes: for each system the user selects, suggest a story title and point them to /create-stories [epic-slug] or /quick-design depending on the size of the gap.

--summary mode

Print the Gap Table and Summary directly to conversation. Do not write a file. End with: "Run /content-audit without --summary to write the full report."


Phase 5 — Next Steps

After the audit, recommend the highest-value follow-up actions:

  • If any system is NOT STARTED and MVP-tagged → "Run /design-system [name] to add missing content counts to the GDD before implementation begins."
  • If total gap is >50% → "Run /sprint-plan to allocate content work across upcoming sprints."
  • If backlog stories are needed → "Run /create-stories [epic-slug] for each HIGH PRIORITY gap."
  • If --summary was used → "Run /content-audit (no flag) to write the full report to docs/."

Verdict: COMPLETE — content audit finished.

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