dayz-mount-p — for Claude Code dayz-mount-p, Agentic-Z, community, for Claude Code, ide skills, $DAYZ_WORK_DRIVE, Software\Bohemia Interactive\DayZ Tools, <DayZ Tools install>\Bin\WorkDrive, find_dayz_tools(), subst P: <path>

v1.0.0

À propos de ce Skill

Scenario recommande : Ideal for AI agents that need follow .claude/skills/ shared/dayz-conventions.md. Resume localise : AI Agent Stack for DayZ Modding # /dayz-mount-p Mount P:\ as the DayZ work drive without launching DayZ Tools' GUI.

Fonctionnalités

Follow .claude/skills/ shared/dayz-conventions.md.
Checks if P:\ is already mounted — if so, exits OK.
Resolves the work drive folder. First hit wins:
$DAYZ WORK DRIVE env var
Cached path at .claude/local-memory/dayz-work-drive.json (set on first successful mount)

# Sujets clés

DayZ-n-Chill DayZ-n-Chill
[1]
[0]
Mis à jour: 4/30/2026

Skill Overview

Start with fit, limitations, and setup before diving into the repository.

Scenario recommande : Ideal for AI agents that need follow .claude/skills/ shared/dayz-conventions.md. Resume localise : AI Agent Stack for DayZ Modding # /dayz-mount-p Mount P:\ as the DayZ work drive without launching DayZ Tools' GUI.

Pourquoi utiliser cette compétence

Recommandation : dayz-mount-p helps agents follow .claude/skills/ shared/dayz-conventions.md. AI Agent Stack for DayZ Modding # /dayz-mount-p Mount P:\ as the DayZ work drive without launching DayZ Tools' GUI.

Meilleur pour

Scenario recommande : Ideal for AI agents that need follow .claude/skills/ shared/dayz-conventions.md.

Cas d'utilisation exploitables for dayz-mount-p

Cas d'usage : Applying Follow .claude/skills/ shared/dayz-conventions.md
Cas d'usage : Applying Checks if P:\ is already mounted — if so, exits OK
Cas d'usage : Applying Resolves the work drive folder. First hit wins:

! Sécurité et Limitations

  • Limitation : Don't try to mount on Linux/macOS/WSL — subst is Windows-only. The skill exits with a clear error.
  • Limitation : Don't assume the cached path is current after a DayZ Tools reinstall — clear the cache or use --path if it gets stale.
  • Limitation : Don't run as admin unless something else needs it. subst works fine in user mode.

About The Source

The section below comes from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.

Démo Labs

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FAQ et étapes d’installation

These questions and steps mirror the structured data on this page for better search understanding.

? Questions fréquentes

Qu’est-ce que dayz-mount-p ?

Scenario recommande : Ideal for AI agents that need follow .claude/skills/ shared/dayz-conventions.md. Resume localise : AI Agent Stack for DayZ Modding # /dayz-mount-p Mount P:\ as the DayZ work drive without launching DayZ Tools' GUI.

Comment installer dayz-mount-p ?

Exécutez la commande : npx killer-skills add DayZ-n-Chill/Agentic-Z/dayz-mount-p. Elle fonctionne avec Cursor, Windsurf, VS Code, Claude Code et plus de 19 autres IDE.

Quels sont les cas d’usage de dayz-mount-p ?

Les principaux cas d’usage incluent : Cas d'usage : Applying Follow .claude/skills/ shared/dayz-conventions.md, Cas d'usage : Applying Checks if P:\ is already mounted — if so, exits OK, Cas d'usage : Applying Resolves the work drive folder. First hit wins:.

Quels IDE sont compatibles avec dayz-mount-p ?

Cette skill est compatible avec Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Utilisez la CLI Killer-Skills pour une installation unifiée.

Y a-t-il des limites pour dayz-mount-p ?

Limitation : Don't try to mount on Linux/macOS/WSL — subst is Windows-only. The skill exits with a clear error.. Limitation : Don't assume the cached path is current after a DayZ Tools reinstall — clear the cache or use --path if it gets stale.. Limitation : Don't run as admin unless something else needs it. subst works fine in user mode..

Comment installer ce skill

  1. 1. Ouvrir le terminal

    Ouvrez le terminal ou la ligne de commande dans le dossier du projet.

  2. 2. Lancer la commande d’installation

    Exécutez : npx killer-skills add DayZ-n-Chill/Agentic-Z/dayz-mount-p. La CLI détectera automatiquement votre IDE ou votre agent et configurera la skill.

  3. 3. Commencer à utiliser le skill

    Le skill est maintenant actif. Votre agent IA peut utiliser dayz-mount-p immédiatement dans le projet.

! Source Notes

This page is still useful for installation and source reference. Before using it, compare the fit, limitations, and upstream repository notes above.

Upstream Repository Material

The section below comes from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.

Upstream Source

dayz-mount-p

Install dayz-mount-p, an AI agent skill for AI agent workflows and automation. Explore features, use cases, limitations, and setup guidance.

SKILL.md
Readonly
Upstream Repository Material
The section below comes from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.
Upstream Source

/dayz-mount-p

Mount P:\ as the DayZ work drive without launching DayZ Tools' GUI. P:\ is just a folder substituted as a drive letter — Windows can do that natively.

Follow .claude/skills/_shared/dayz-conventions.md.

What it does

  1. Checks if P:\ is already mounted — if so, exits OK.
  2. Resolves the work drive folder. First hit wins:
    • $DAYZ_WORK_DRIVE env var
    • Cached path at .claude/local-memory/dayz-work-drive.json (set on first successful mount)
    • Windows registry — checks Software\Bohemia Interactive\DayZ Tools under HKCU and HKLM (WOW6432Node + native) for several common value names
    • <DayZ Tools install>\Bin\WorkDrive\ (last-resort default; resolved via find_dayz_tools() from preflight.py)
  3. Mounts via subst P: <path>.
  4. Verifies P:\ is now visible.
  5. Caches the resolved path so future runs are instant.

How to run

Auto-resolve and mount:

cmd
1python .claude\skills\dayz-mount-p\mount.py

Explicit path (override resolution, e.g. first time before any cache exists):

cmd
1python .claude\skills\dayz-mount-p\mount.py --path "C:\path\to\workdrive"

Unmount:

cmd
1python .claude\skills\dayz-mount-p\mount.py --unmount

When to run

  • After a Windows boot / restart, before any other DayZ skill (preflight will fail otherwise).
  • When you'd otherwise open DayZ Tools just to click "Mount P Drive."

Output

DayZ P:\ mount

[INFO]  Mounting P: -> C:\Users\you\DayZ-WorkDrive
[OK]    P:\ mounted -> C:\Users\you\DayZ-WorkDrive
[INFO]  Cached for future runs at G:\AI-Templates\.claude\local-memory\dayz-work-drive.json

If P:\ is already mounted:

[OK]    P:\ already mounted

If resolution fails:

[FAIL]  Could not resolve a work drive folder.
        Tried: $DAYZ_WORK_DRIVE, cached path, registry, DayZ Tools\Bin\WorkDrive\.
        Pass --path "C:\path\to\workdrive" to specify explicitly.

Does NOT gate on /dayz-preflight

Per .claude/skills/_shared/dayz-conventions.md's "abort-skill exception" precedent: this skill predates the preflight gate (preflight checks for P:, this skill mounts it — chicken-and-egg). After running this, all other DayZ skills' preflight gate will pass naturally.

Do not

  • Don't try to mount on Linux/macOS/WSL — subst is Windows-only. The skill exits with a clear error.
  • Don't assume the cached path is current after a DayZ Tools reinstall — clear the cache or use --path if it gets stale.
  • Don't run as admin unless something else needs it. subst works fine in user mode.

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