learn — for Claude Code nyaomaru-portfolio, community, for Claude Code, ide skills, browser-game, feature-sliced-design, gamedev, portfolio, rungame, typescript

v1.0.0

Acerca de este Skill

Escenario recomendado: Ideal for AI agents that need /learn - extract reusable patterns. Resumen localizado: Auto-Activation Criteria Consider auto-activating this skill when: A complex bug was fixed (non-obvious root cause, multi-step diagnosis). It covers browser-game, feature-sliced-design, game workflows. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

Características

/learn - Extract Reusable Patterns
Analyze the current session and capture patterns worth reusing in this Remix + React + TypeScript
Auto-Activation Criteria
Consider auto-activating this skill when:
A complex bug was fixed (non-obvious root cause, multi-step diagnosis).

# Temas principales

nyaomaru nyaomaru
[4]
[1]
Actualizado: 4/26/2026

Skill Overview

Start with fit, limitations, and setup before diving into the repository.

Escenario recomendado: Ideal for AI agents that need /learn - extract reusable patterns. Resumen localizado: Auto-Activation Criteria Consider auto-activating this skill when: A complex bug was fixed (non-obvious root cause, multi-step diagnosis). It covers browser-game, feature-sliced-design, game workflows. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

¿Por qué usar esta habilidad?

Recomendacion: learn helps agents /learn - extract reusable patterns. Auto-Activation Criteria Consider auto-activating this skill when: A complex bug was fixed (non-obvious root cause, multi-step diagnosis). This AI

Mejor para

Escenario recomendado: Ideal for AI agents that need /learn - extract reusable patterns.

Casos de uso accionables for learn

Caso de uso: /learn - Extract Reusable Patterns
Caso de uso: Analyze the current session and capture patterns worth reusing in this Remix + React + TypeScript
Caso de uso: Auto-Activation Criteria

! Seguridad y limitaciones

  • Limitacion: Do not activate for:
  • Limitacion: Requires repository-specific context from the skill documentation
  • Limitacion: Works best when the underlying tools and dependencies are already configured

About The Source

The section below is adapted from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.

Demo Labs

Browser Sandbox Environment

⚡️ Ready to unleash?

Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

FAQ y pasos de instalación

These questions and steps mirror the structured data on this page for better search understanding.

? Preguntas frecuentes

¿Qué es learn?

Escenario recomendado: Ideal for AI agents that need /learn - extract reusable patterns. Resumen localizado: Auto-Activation Criteria Consider auto-activating this skill when: A complex bug was fixed (non-obvious root cause, multi-step diagnosis). It covers browser-game, feature-sliced-design, game workflows. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

¿Cómo instalo learn?

Ejecuta el comando: npx killer-skills add nyaomaru/nyaomaru-portfolio. Funciona con Cursor, Windsurf, VS Code, Claude Code y más de 19 IDE adicionales.

¿Cuáles son los casos de uso de learn?

Los casos de uso principales incluyen: Caso de uso: /learn - Extract Reusable Patterns, Caso de uso: Analyze the current session and capture patterns worth reusing in this Remix + React + TypeScript, Caso de uso: Auto-Activation Criteria.

¿Qué IDE son compatibles con learn?

Esta skill es compatible con Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Usa la CLI de Killer-Skills para una instalación unificada.

¿Tiene limitaciones learn?

Limitacion: Do not activate for:. Limitacion: Requires repository-specific context from the skill documentation. Limitacion: Works best when the underlying tools and dependencies are already configured.

Cómo instalar este skill

  1. 1. Abre tu terminal

    Abre la terminal o línea de comandos en el directorio de tu proyecto.

  2. 2. Ejecuta el comando de instalación

    Ejecuta: npx killer-skills add nyaomaru/nyaomaru-portfolio. La CLI detectará tu IDE o agente automáticamente y configurará la skill.

  3. 3. Empieza a usar el skill

    El skill ya está activo. Tu agente de IA puede usar learn de inmediato en el proyecto actual.

! Source Notes

This page is still useful for installation and source reference. Before using it, compare the fit, limitations, and upstream repository notes above.

Upstream Repository Material

The section below is adapted from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.

Upstream Source

learn

Install learn, an AI agent skill for AI agent workflows and automation. Explore features, use cases, limitations, and setup guidance.

SKILL.md
Readonly
Upstream Repository Material
The section below is adapted from the upstream repository. Use it as supporting material alongside the fit, use-case, and installation summary on this page.
Upstream Source

/learn - Extract Reusable Patterns

Analyze the current session and capture patterns worth reusing in this Remix + React + TypeScript portfolio project.

Auto-Activation Criteria

Consider auto-activating this skill when:

  1. A complex bug was fixed (non-obvious root cause, multi-step diagnosis).
  2. A new implementation pattern was discovered and validated.
  3. A workaround was implemented for a library/framework/platform limitation.
  4. The session is ending and meaningful technical learning was produced (ask user before writing).

Do not activate for:

  • trivial typo fixes
  • one-line obvious refactors
  • temporary external incidents (e.g., transient API outage)
  • patterns already documented in .codex/skills/learn/learned/

Manual Trigger

Run /learn after resolving a non-trivial issue.

What To Extract

1. Error Resolution Patterns

  • What failed?
  • What was the real root cause?
  • What exact fix worked?
  • How can the same pattern be reused?

Project-relevant examples:

  • React state/ref synchronization issues in game loops.
  • Collision box mismatches vs. rendered visuals.
  • TypeScript literal type narrowing issues in refs/state.
  • Asset-driven animation state bugs (timing/order/race).

2. Debugging Techniques

  • Non-obvious debugging sequence that worked.
  • Useful command/tool combinations.
  • Fast diagnosis patterns.

Project-relevant examples:

  • Using pnpm typecheck + pnpm build after each gameplay logic change.
  • Comparing style-driven transforms with getBoundingClientRect() collision logic.
  • Isolating hooks (useGameLoop, useObstacles, useJump) to pinpoint regressions.

3. Workarounds

  • Framework/library constraints and mitigations.
  • Version-specific fixes.
  • Practical tradeoffs that were chosen and why.

Project-relevant examples:

  • Sprite/background animation fallback instead of SVG internals.
  • Responsive scaling using legacy baseline ratios.
  • Clear-state sequence orchestration with phased timers.

4. Project-Specific Patterns

  • Codebase conventions discovered during implementation.
  • Architecture decisions and integration boundaries.

Project-relevant examples:

  • Feature-based structure (features/jump-game/...) and hook boundaries.
  • Runtime DOM element creation pattern in obstacle systems.
  • Separation of render state (UI) vs. simulation state (loop refs).

Output Format

Create one file per pattern at:

.codex/skills/learn/learned/[pattern-name].md

Template:

markdown
1# [Descriptive Pattern Name] 2 3**Captured:** YYYY-MM-DD 4**Context:** [When this pattern applies] 5**Tags:** react, remix, typescript, game-loop, collision, animation, etc. 6 7## Problem 8 9[Specific recurring problem this pattern solves] 10 11## Solution 12 13[Reusable approach, key decisions, and constraints] 14 15## Example 16 17```ts 18// Minimal real example from this codebase 19```

When To Use

[Trigger conditions for applying this pattern]

  • features/jump-game/model/useGameLoop.ts
  • features/jump-game/model/useObstacles.ts
  • features/jump-game/ui/JumpGame.tsx

## Process

1. Review the session for candidate learnings.
2. Select the highest-value reusable pattern(s).
3. Draft the pattern file.
4. Ask user confirmation before saving.
5. Save to `.codex/skills/learn/learned/`.
6. Update `.codex/skills/learn/LEARNED_INDEX.md` with a one-line entry (required).

Index format:

`- **[pattern-name](learned/pattern-name.md)** - One-line summary.`

## Common Pattern Categories For This Project

- Game loop timing and state synchronization
- Collision detection vs. rendered position alignment
- Responsive scaling from fixed-pixel legacy assumptions
- Sprite animation sequencing and transitions
- Boss/obstacle/fish spawn balancing and fail-state prevention
- TypeScript safety for refs, unions, and hook contracts

## Notes

- Capture only non-trivial, reusable patterns.
- Keep one pattern per file.
- Prefer concrete examples from this repository.
- Keep entries short, searchable, and implementation-focused.

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