using-git-worktrees
[ Featured ]Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verificat
Browse and install thousands of AI Agent skills in the Killer-Skills directory. Supports Claude Code, Windsurf, Cursor, and more.
Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verificat
Interactive design resource directory with AI-powered search. Explore 150+ curated design tools, inspiration, and resources in an variety of interactive formats
Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm beha
Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character controllers, camera systems, lighting, animations, and interactive 3D experiences in th
Brand Operating System 2.0 — A systems UI prototype application for AI-powered brand management, moving beyond Figma MCP toward code-first design infrastructure.
Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention three.js
Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assets_index animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with tr
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with tr
Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, ma
Start and clean PhysicsLab slice branches safely using git worktrees. Use when asked to create/start a slice branch (for example V5.5d2), start a milestone branch, or create a new worktree.
The neural network of developer creativity