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Browse and install thousands of AI Agent skills in the Killer-Skills directory. Supports Claude Code, Windsurf, Cursor, and more.

62 available skills

using-git-worktrees

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Logo of obra
obra

Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verificat

113.6k
0
Productivity

Writing Hookify Rules

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opensesh

Interactive design resource directory with AI-powered search. Explore 150+ curated design tools, inspiration, and resources in an variety of interactive formats

23
0
Design

particles-physics

Logo of tanepiper
tanepiper

Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm beha

25
0
Developer

threejs-game

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natea

Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character controllers, camera systems, lighting, animations, and interactive 3D experiences in th

3
0
Developer

Writing Hookify Rules

Logo of opensesh
opensesh

Brand Operating System 2.0 — A systems UI prototype application for AI-powered brand management, moving beyond Figma MCP toward code-first design infrastructure.

2
0
Design

threejs-builder

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chongdashu

Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention three.js

0
0
Developer

threejs-capacitor-ios

Logo of chongdashu
chongdashu

Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assets_index animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.

0
0
Developer

threejs-fundamentals

Logo of Monichre
Monichre

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with tr

0
0
Developer

threejs-fundamentals

Logo of SimonXinw
SimonXinw

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with tr

0
0
Developer

three-best-practices

Logo of rickyraz
rickyraz

Three.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, ma

0
0
Developer

physicslab_worktrees

Logo of AhmedAlnasser2000
AhmedAlnasser2000

Start and clean PhysicsLab slice branches safely using git worktrees. Use when asked to create/start a slice branch (for example V5.5d2), start a milestone branch, or create a new worktree.

0
0
Developer

sc-managing-worktrees

Logo of randlee
randlee

The neural network of developer creativity

1
0
Developer