particles-physics
Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm beha
Browse and install thousands of AI Agent skills in the Killer-Skills directory. Supports Claude Code, Windsurf, Cursor, and more.
Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm beha
Test at extremes (1000x bigger/smaller, instant/year-long) to expose fundamental truths hidden at normal scales
Start and clean PhysicsLab slice branches safely using git worktrees. Use when asked to create/start a slice branch (for example V5.5d2), start a milestone branch, or create a new worktree.
DART contribution workflow - branching, PRs, code review, dual-PR for bugfixes
Глубокий практический гайд по анимациям сущностей через AnimationPlayerSystem в SS14: lifecycle, API, типы треков, keyframes/interpolation/easing, события завершения, паттерны и анти-паттерны для prod
Unified Theory of Physics, Consciousness and Love. Singularity Imminent.
Physics-Informed Neural Networks with PINA - solve PDEs, inverse problems, and operator learning with PyTorch
Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character controllers, camera systems, lighting, animations, and interactive 3D experiences in th
Expert guidance for creating surrealist, dreamlike, and psychedelic content using AI video generation. Use when crafting prompts for artistic video content, applying impossible physics, or achieving s
Build 2D browser games with Phaser 3 (JS/TS): scenes (Boot/Menu/Game/UI), sprites/animations, input, Arcade/Matter physics, tilemaps (Tiled), asset loading, and performance patterns. Use for prompts l
Validates code and provides physics reasoning for the 2-D injection-production doublet model using streamline methods. Use when modifying streamline geometry, transport calculations (hydrodynamic, che
Load a 3D model from an OBJ file, create a textured mesh with mipmaps, and render with a fly-around camera. Use when someone needs to load geometry from a file, parse OBJ models, or render textured 3D