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reactive-polling — how to use reactive polling how to use reactive polling, what is reactive polling, reactive polling alternative, reactive polling vs react-query, reactive polling install, reactive polling setup guide, react three fiber reactive polling, useReactive hook tutorial, reactive polling best practices

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About this Skill

Ideal for React-based AI Agents, such as Cursor or AutoGPT, needing efficient state management and re-rendering capabilities in React Three Fiber environments. Reactive polling is a technique that uses a hook to periodically check a selector function and trigger React re-renders when the value changes.

Features

Creates a useReactive hook that uses useFrame to periodically check a selector function
Triggers React re-renders when the value changes
Compares with previous value to detect changes
Throttles polling with useFrame for configurable FPS
Updates React state only when value actually changes

# Core Topics

verekia verekia
[0]
[0]
Updated: 3/7/2026

Quality Score

Top 5%
48
Excellent
Based on code quality & docs
Installation
SYS Universal Install (Auto-Detect)
Cursor IDE Windsurf IDE VS Code IDE
> npx killer-skills add verekia/r3f-gamedev/reactive-polling

Agent Capability Analysis

The reactive-polling MCP Server by verekia is an open-source Categories.community integration for Claude and other AI agents, enabling seamless task automation and capability expansion. Optimized for how to use reactive polling, what is reactive polling, reactive polling alternative.

Ideal Agent Persona

Ideal for React-based AI Agents, such as Cursor or AutoGPT, needing efficient state management and re-rendering capabilities in React Three Fiber environments.

Core Value

Empowers agents to trigger React re-renders when values change, utilizing the useReactive hook and useFrame for periodic checks, while throttling with configurable FPS to optimize performance in applications using React and selector functions.

Capabilities Granted for reactive-polling MCP Server

Automating React state updates based on changing values
Optimizing React Three Fiber game development with efficient re-renders
Debugging state-related issues using the useReactive hook

! Prerequisites & Limits

  • Requires React and React Three Fiber setup
  • Dependent on the useFrame and useReactive hooks
  • Throttling may impact performance if not configured properly
Project
SKILL.md
1.2 KB
.cursorrules
1.2 KB
package.json
240 B
Ready
UTF-8

# Tags

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SKILL.md
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Reactive Polling

Poll for changes to any value and trigger React re-renders when it changes.

Technique

Create a useReactive hook that uses useFrame to periodically check a selector function. When the value changes, update React state to trigger a re-render. Throttle with a configurable FPS.

Key Concepts

  • Selector function returns the value to watch
  • Compare with previous value to detect changes
  • Only update state when value actually changes
  • Throttle polling with useFrame's fps option
  • Use sparingly for values that don't change frequently

Usage

tsx
1const useReactive = <T,>(selector: () => T, fps = 30): T => { 2 const [reactiveValue, setReactiveValue] = useState<T>(selector()) 3 const previousValueRef = useRef(reactiveValue) 4 5 useFrame( 6 () => { 7 const newValue = selector() 8 if (previousValueRef.current !== newValue) { 9 previousValueRef.current = newValue 10 setReactiveValue(newValue) 11 } 12 }, 13 { fps } 14 ) 15 16 return reactiveValue 17} 18 19// Usage 20const isAboveZero = useReactive(() => position.y > 0)

This skill is part of verekia's r3f-gamedev.

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