KS
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m04-zero-cost — how to use m04-zero-cost how to use m04-zero-cost, m04-zero-cost alternative, m04-zero-cost setup guide, what is m04-zero-cost, m04-zero-cost vs textlint, m04-zero-cost install, rust-based linter, natural language linter, compile-time polymorphism, runtime polymorphism

v1.0.0
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About this Skill

Perfect for Rust-based AI Agents needing high-performance natural language linting and code optimization. m04-zero-cost is a high-performance natural language linter that analyzes code at compile-time or runtime, utilizing Rust and inspired by textlint.

Features

Utilizes Rust for high-performance language mechanics
Inspired by textlint for efficient code analysis
Analyzes code at compile-time or runtime for polymorphism
Evaluates error codes such as E0277 and E0308 for design optimization
Considers performance priority for heterogeneous collections
Provides guidance on choosing between generics and trait objects

# Core Topics

simorgh3196 simorgh3196
[0]
[0]
Updated: 3/6/2026

Quality Score

Top 5%
33
Excellent
Based on code quality & docs
Installation
SYS Universal Install (Auto-Detect)
Cursor IDE Windsurf IDE VS Code IDE
> npx killer-skills add simorgh3196/tsuzulint/m04-zero-cost

Agent Capability Analysis

The m04-zero-cost MCP Server by simorgh3196 is an open-source Categories.community integration for Claude and other AI agents, enabling seamless task automation and capability expansion. Optimized for how to use m04-zero-cost, m04-zero-cost alternative, m04-zero-cost setup guide.

Ideal Agent Persona

Perfect for Rust-based AI Agents needing high-performance natural language linting and code optimization.

Core Value

Empowers agents to perform efficient code analysis using Rust, leveraging compile-time polymorphism and trait objects to optimize performance, while navigating errors like E0277 and E0308 through design questions.

Capabilities Granted for m04-zero-cost MCP Server

Analyzing code for performance bottlenecks
Optimizing Rust code using generics and trait objects
Debugging common errors like E0277 and E0308

! Prerequisites & Limits

  • Requires Rust programming language
  • Limited to textlint-inspired linting
Project
SKILL.md
4.3 KB
.cursorrules
1.2 KB
package.json
240 B
Ready
UTF-8

# Tags

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SKILL.md
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Zero-Cost Abstraction

Layer 1: Language Mechanics

Core Question

Do we need compile-time or runtime polymorphism?

Before choosing between generics and trait objects:

  • Is the type known at compile time?
  • Is a heterogeneous collection needed?
  • What's the performance priority?

Error → Design Question

ErrorDon't Just SayAsk Instead
E0277"Add trait bound"Is this abstraction at the right level?
E0308"Fix the type"Should types be unified or distinct?
E0599"Import the trait"Is the trait the right abstraction?
E0038"Make object-safe"Do we really need dynamic dispatch?

Thinking Prompt

Before adding trait bounds:

  1. What abstraction is needed?

    • Same behavior, different types → trait
    • Different behavior, same type → enum
    • No abstraction needed → concrete type
  2. When is type known?

    • Compile time → generics (static dispatch)
    • Runtime → trait objects (dynamic dispatch)
  3. What's the trade-off priority?

    • Performance → generics
    • Compile time → trait objects
    • Flexibility → depends

Trace Up ↑

When type system fights back:

E0277 (trait bound not satisfied)
    ↑ Ask: Is the abstraction level correct?
    ↑ Check: m09-domain (what behavior is being abstracted?)
    ↑ Check: m05-type-driven (should use newtype?)
Persistent ErrorTrace ToQuestion
Complex trait boundsm09-domainIs the abstraction right?
Object safety issuesm05-type-drivenCan typestate help?
Type explosionm10-performanceAccept dyn overhead?

Trace Down ↓

From design to implementation:

"Need to abstract over types with same behavior"
    ↓ Types known at compile time → impl Trait or generics
    ↓ Types determined at runtime → dyn Trait

"Need collection of different types"
    ↓ Closed set → enum
    ↓ Open set → Vec<Box<dyn Trait>>

"Need to return different types"
    ↓ Same type → impl Trait
    ↓ Different types → Box<dyn Trait>

Quick Reference

PatternDispatchCode SizeRuntime Cost
fn foo<T: Trait>()Static+bloatZero
fn foo(x: &dyn Trait)DynamicMinimalvtable lookup
impl Trait returnStatic+bloatZero
Box<dyn Trait>DynamicMinimalAllocation + vtable

Syntax Comparison

rust
1// Static dispatch - type known at compile time 2fn process(x: impl Display) { } // argument position 3fn process<T: Display>(x: T) { } // explicit generic 4fn get() -> impl Display { } // return position 5 6// Dynamic dispatch - type determined at runtime 7fn process(x: &dyn Display) { } // reference 8fn process(x: Box<dyn Display>) { } // owned

Error Code Reference

ErrorCauseQuick Fix
E0277Type doesn't impl traitAdd impl or change bound
E0308Type mismatchCheck generic params
E0599No method foundImport trait with use
E0038Trait not object-safeUse generics or redesign

Decision Guide

ScenarioChooseWhy
Performance criticalGenericsZero runtime cost
Heterogeneous collectiondyn TraitDifferent types at runtime
Plugin architecturedyn TraitUnknown types at compile
Reduce compile timedyn TraitLess monomorphization
Small, known type setenumNo indirection

Object Safety

A trait is object-safe if it:

  • Doesn't have Self: Sized bound
  • Doesn't return Self
  • Doesn't have generic methods
  • Uses where Self: Sized for non-object-safe methods

Anti-Patterns

Anti-PatternWhy BadBetter
Over-generic everythingCompile time, complexityConcrete types when possible
dyn for known typesUnnecessary indirectionGenerics
Complex trait hierarchiesHard to understandSimpler design
Ignore object safetyLimits flexibilityPlan for dyn if needed

Related Skills

WhenSee
Type-driven designm05-type-driven
Domain abstractionm09-domain
Performance concernsm10-performance
Send/Sync boundsm07-concurrency

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