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Killer-Skills

kith-ux-polisher — Categories.community

v1.0.0
GitHub

About this Skill

Perfect for Frontend Agents needing advanced UI/UX design system integration with Kith's visual identity. Kith is a modern, user friendly, family tree application.

sf-bcca sf-bcca
[0]
[0]
Updated: 3/4/2026

Quality Score

Top 5%
21
Excellent
Based on code quality & docs
Installation
SYS Universal Install (Auto-Detect)
Cursor IDE Windsurf IDE VS Code IDE
> npx killer-skills add sf-bcca/Kith

Agent Capability Analysis

The kith-ux-polisher MCP Server by sf-bcca is an open-source Categories.community integration for Claude and other AI agents, enabling seamless task automation and capability expansion.

Ideal Agent Persona

Perfect for Frontend Agents needing advanced UI/UX design system integration with Kith's visual identity.

Core Value

Empowers agents to enforce a consistent design language using rounded corners, soft shadows, and glassmorphism, streamlining user experience with `backdrop-blur-md` and semi-transparent backgrounds like `bg-white/80`.

Capabilities Granted for kith-ux-polisher MCP Server

Standardizing UI components with `rounded-3xl` and `rounded-2xl` classes
Enhancing modal and card designs with `shadow-lg` and `shadow-primary/20`
Implementing overlays with `backdrop-blur-md` for improved visual depth

! Prerequisites & Limits

  • Requires Kith application integration
  • Limited to specific design system components like containers, modals, and cards
Project
SKILL.md
1.9 KB
.cursorrules
1.2 KB
package.json
240 B
Ready
UTF-8

# Tags

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SKILL.md
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Kith UX Polisher

This skill acts as the guardian of Kith's visual identity and user experience.

Design System

1. Core Aesthetics

  • Rounded Corners: Use rounded-3xl for main containers/modals, rounded-2xl for cards, rounded-xl for inputs/buttons.
  • Shadows: Use soft, colored shadows for depth (e.g., shadow-lg shadow-primary/20).
  • Glassmorphism: Use backdrop-blur-md and semi-transparent backgrounds (bg-white/80) for overlays and sticky headers.

2. Interaction Patterns

  • Modals: Must have animate-in fade-in zoom-in entrance animations and close on backdrop click.
  • Buttons:
    • Primary: bg-primary text-white shadow-lg hover:scale-[1.02] active:scale-[0.98]
    • Secondary: bg-slate-100 text-slate-600 hover:bg-slate-200
  • Feedback: All interactive elements must provide visual feedback (hover, active, focus states).

3. Data Visualization (Trees & Charts)

  • Consistency: Use consistent node sizes (w-40, h-16) and stroke widths (stroke-2) across different tree views.
  • Lines: Use orthogonal (right-angle) connectors with rounded corners for hierarchy.
  • Controls: All charts must support Pan & Zoom interactions via consistent controls (top-right overlay).

Accessibility & Responsiveness

1. Accessibility (a11y)

  • Contrast: Ensure text passes WCAG AA. Use text-slate-500 for secondary text, never lighter unless on dark backgrounds.
  • Labels: All icon-only buttons MUST have an aria-label or title.
  • Keyboard: Ensure all interactive elements are focusable and have visible focus rings (focus:ring-2).

2. Responsive Strategy

  • Mobile First: Design for touch targets (min 44px) on small screens.
  • Overflow: Complex charts should overflow with scroll (overflow-auto) on mobile rather than shrinking to illegibility.
  • Navigation: Use the bottom navigation bar (BottomNav.tsx) pattern for mobile views.

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