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math-visualizer — how to use math-visualizer how to use math-visualizer, math-visualizer alternative, math-visualizer setup guide, what is math-visualizer, math-visualizer vs Manim, math-visualizer install, mathematical animation generation, OpenAI GPT model applications, Manim code generation

v1.0.0
GitHub

About this Skill

Perfect for Educational Agents needing interactive mathematical visualizations and animations. math-visualizer is a skill that converts natural language descriptions into Manim code to create precise mathematical animations

Features

Supports Algebra, Calculus, Geometry, Trigonometry, and Linear Algebra domains
Uses OpenAI's GPT model to convert descriptions into Manim code
Generates animations for equations, inequalities, polynomials, derivatives, and more
Includes support for vectors, matrices, and transformations in Linear Algebra
Creates beautiful animations to reveal mathematical structure and relationships

# Core Topics

rohitg00 rohitg00
[0]
[0]
Updated: 3/7/2026

Quality Score

Top 5%
38
Excellent
Based on code quality & docs
Installation
SYS Universal Install (Auto-Detect)
Cursor IDE Windsurf IDE VS Code IDE
> npx killer-skills add rohitg00/manim-video-generator/rules/proof-visualization.md

Agent Capability Analysis

The math-visualizer MCP Server by rohitg00 is an open-source Categories.community integration for Claude and other AI agents, enabling seamless task automation and capability expansion. Optimized for how to use math-visualizer, math-visualizer alternative, math-visualizer setup guide.

Ideal Agent Persona

Perfect for Educational Agents needing interactive mathematical visualizations and animations.

Core Value

Empowers agents to generate precise mathematical animations using natural language descriptions, supporting various mathematical domains such as Algebra, Calculus, Geometry, Trigonometry, and Linear Algebra, utilizing libraries like p5.js and outputting animations in formats like SVG.

Capabilities Granted for math-visualizer MCP Server

Generating interactive animations for calculus concepts like derivatives and integrals
Visualizing algebraic equations and inequalities for educational purposes
Creating geometric shape transformations and proofs for math lessons
Animating trigonometric functions and identities for unit circle explanations
Illustrating linear algebra concepts like vector and matrix transformations

! Prerequisites & Limits

  • Limited to supported mathematical domains
  • Requires precise natural language descriptions for accurate animations
  • Dependent on libraries like p5.js for animation rendering
Project
SKILL.md
7.5 KB
.cursorrules
1.2 KB
package.json
240 B
Ready
UTF-8

# Tags

[No tags]
SKILL.md
Readonly

Math Visualizer Skill

The Math Visualizer brings mathematical concepts to life through precise, beautiful animations that reveal the structure and relationships within mathematics.

Mathematical Domains

Supported Areas

  • Algebra: Equations, inequalities, polynomials
  • Calculus: Derivatives, integrals, limits, series
  • Geometry: Shapes, transformations, proofs
  • Trigonometry: Functions, identities, unit circle
  • Linear Algebra: Vectors, matrices, transformations
  • Complex Analysis: Complex numbers, transformations
  • Number Theory: Primes, sequences, patterns

Rules

rules/equation-presentation.md

How to present equations with proper pacing and emphasis.

rules/color-coding-math.md

Consistent color schemes for mathematical elements.

rules/graphing-best-practices.md

Creating clear, informative function graphs.

rules/proof-visualization.md

Step-by-step proof animations that build understanding.

Color Coding Standard

ElementColorHex
Variables (x, y)BLUE#58C4DD
ConstantsYELLOW#FFFF00
OperatorsWHITE#FFFFFF
Key TermsGREEN#83C167
Equals/ResultsGOLD#FFD700
Negative/SubtractRED#FC6255

Templates

Equation Derivation

python
1from manim import * 2 3class EquationDerivation(Scene): 4 def construct(self): 5 # Initial equation 6 eq1 = MathTex(r"x^2 + 2x + 1 = 0") 7 self.play(Write(eq1)) 8 self.wait() 9 10 # Transform step by step 11 eq2 = MathTex(r"(x + 1)^2 = 0") 12 eq3 = MathTex(r"x + 1 = 0") 13 eq4 = MathTex(r"x = -1") 14 15 # Show each transformation 16 for new_eq in [eq2, eq3, eq4]: 17 self.play(TransformMatchingTex(eq1, new_eq)) 18 self.wait() 19 eq1 = new_eq 20 21 # Highlight final answer 22 box = SurroundingRectangle(eq4, color=GREEN, buff=0.2) 23 self.play(Create(box))

Color-Coded Equation

python
1from manim import * 2 3class ColorCodedEquation(Scene): 4 def construct(self): 5 # Equation with color-coded parts 6 equation = MathTex( 7 r"f(", r"x", r") = ", r"a", r"x^2", r" + ", r"b", r"x", r" + ", r"c" 8 ) 9 10 # Color code 11 equation[1].set_color(BLUE) # x 12 equation[3].set_color(YELLOW) # a 13 equation[4].set_color(BLUE) # x^2 14 equation[6].set_color(YELLOW) # b 15 equation[7].set_color(BLUE) # x 16 equation[9].set_color(YELLOW) # c 17 18 self.play(Write(equation)) 19 20 # Explain each part 21 labels = [ 22 (equation[3], "coefficient"), 23 (equation[1], "variable"), 24 (equation[9], "constant") 25 ] 26 27 for part, label_text in labels: 28 self.play(Indicate(part)) 29 label = Text(label_text, font_size=24).next_to(part, DOWN) 30 self.play(Write(label)) 31 self.wait() 32 self.play(FadeOut(label))

Function Graph with Animation

python
1from manim import * 2 3class FunctionGraph(Scene): 4 def construct(self): 5 # Create axes 6 axes = Axes( 7 x_range=[-4, 4, 1], 8 y_range=[-2, 8, 1], 9 x_length=8, 10 y_length=5, 11 axis_config={"include_tip": True} 12 ) 13 labels = axes.get_axis_labels(x_label="x", y_label="y") 14 15 self.play(Create(axes), Write(labels)) 16 17 # Function 18 func = axes.plot(lambda x: x**2, color=BLUE) 19 func_label = MathTex(r"f(x) = x^2", color=BLUE).to_corner(UR) 20 21 self.play(Create(func), Write(func_label)) 22 23 # Show derivative 24 deriv = axes.plot(lambda x: 2*x, color=GREEN) 25 deriv_label = MathTex(r"f'(x) = 2x", color=GREEN).next_to(func_label, DOWN) 26 27 self.play(Create(deriv), Write(deriv_label)) 28 29 # Tangent line demonstration 30 x_tracker = ValueTracker(-2) 31 32 tangent = always_redraw(lambda: axes.get_secant_slope_group( 33 x=x_tracker.get_value(), 34 graph=func, 35 dx=0.01, 36 secant_line_color=YELLOW, 37 secant_line_length=4 38 )) 39 40 dot = always_redraw(lambda: Dot( 41 axes.c2p(x_tracker.get_value(), x_tracker.get_value()**2), 42 color=RED 43 )) 44 45 self.play(Create(tangent), Create(dot)) 46 self.play(x_tracker.animate.set_value(2), run_time=4)

3D Mathematical Surface

python
1from manim import * 2 3class Surface3D(ThreeDScene): 4 def construct(self): 5 # Set up camera 6 self.set_camera_orientation(phi=75 * DEGREES, theta=-45 * DEGREES) 7 8 # Create axes 9 axes = ThreeDAxes( 10 x_range=[-3, 3, 1], 11 y_range=[-3, 3, 1], 12 z_range=[-2, 2, 1] 13 ) 14 15 # Create surface 16 surface = Surface( 17 lambda u, v: axes.c2p(u, v, np.sin(u) * np.cos(v)), 18 u_range=[-PI, PI], 19 v_range=[-PI, PI], 20 resolution=(30, 30), 21 fill_opacity=0.7 22 ) 23 surface.set_fill_by_value( 24 axes=axes, 25 colorscale=[(RED, -1), (YELLOW, 0), (GREEN, 1)] 26 ) 27 28 # Animate 29 self.play(Create(axes)) 30 self.play(Create(surface), run_time=3) 31 self.begin_ambient_camera_rotation(rate=0.2) 32 self.wait(5)

Geometric Proof

python
1from manim import * 2 3class PythagoreanProof(Scene): 4 def construct(self): 5 # Create right triangle 6 triangle = Polygon( 7 ORIGIN, RIGHT * 3, RIGHT * 3 + UP * 4, 8 color=WHITE, fill_opacity=0.3 9 ) 10 11 # Labels 12 a_label = MathTex("a").next_to(triangle, DOWN) 13 b_label = MathTex("b").next_to(triangle, RIGHT) 14 c_label = MathTex("c").move_to( 15 (ORIGIN + RIGHT * 3 + UP * 4) / 2 + LEFT * 0.5 + UP * 0.3 16 ) 17 18 self.play(Create(triangle)) 19 self.play(Write(a_label), Write(b_label), Write(c_label)) 20 21 # Show squares on each side 22 sq_a = Square(side_length=3, color=BLUE, fill_opacity=0.5) 23 sq_a.next_to(triangle, DOWN, buff=0) 24 25 sq_b = Square(side_length=4, color=GREEN, fill_opacity=0.5) 26 sq_b.next_to(triangle, RIGHT, buff=0) 27 28 self.play(Create(sq_a), Create(sq_b)) 29 30 # Area labels 31 area_a = MathTex(r"a^2", color=BLUE).move_to(sq_a) 32 area_b = MathTex(r"b^2", color=GREEN).move_to(sq_b) 33 34 self.play(Write(area_a), Write(area_b)) 35 36 # Conclusion 37 theorem = MathTex(r"a^2 + b^2 = c^2").to_edge(UP) 38 box = SurroundingRectangle(theorem, color=GOLD) 39 40 self.play(Write(theorem), Create(box))

LaTeX Quick Reference

Common Expressions

latex
1% Fractions 2\frac{a}{b} 3 4% Square root 5\sqrt{x} \sqrt[n]{x} 6 7% Summation 8\sum_{i=1}^{n} x_i 9 10% Integral 11\int_{a}^{b} f(x) \, dx 12 13% Limit 14\lim_{x \to \infty} f(x) 15 16% Matrix 17\begin{pmatrix} a & b \\ c & d \end{pmatrix} 18 19% Partial derivative 20\frac{\partial f}{\partial x}

Greek Letters

latex
1\alpha \beta \gamma \delta \epsilon 2\theta \lambda \mu \pi \sigma \omega 3\Gamma \Delta \Theta \Lambda \Sigma \Omega

Best Practices

  1. Reveal equations gradually - Build up complex equations piece by piece
  2. Use consistent notation - Same symbol = same meaning throughout
  3. Annotate meaningfully - Labels should clarify, not clutter
  4. Show, don't just state - Animate the mathematical relationships
  5. Connect to intuition - Bridge abstract math to visual understanding

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