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v1.0.0
GitHub

About this Skill

Ideal for Game Development Agents requiring expertise in Unity Netcode for multiplayer applications. unity-netcode-patterns is a set of techniques for configuring NetworkManager and NetworkBehaviour in Unity, enabling distributed authority and networked gameplay.

Features

Configures NetworkManager for Distributed Authority topology
Sets up player prefab spawning for networked games
Manages scene transitions for seamless network experience
Implements NetworkBehaviour basics, including OnNetworkSpawn and OnNetworkDespawn
Initializes grid management on session owner using IsServer check
Uses C# scripting for custom NetworkBehaviour implementation

# Core Topics

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Updated: 3/12/2026