phase-lock — community phase-lock, Gamepilot-beta, community, ide skills

v1.0.0

About this Skill

Ideal for Game Development Agents requiring automated library management and dependency control. A brief description, shown to the model to help it understand when to use this skill

jonnym69-ai jonnym69-ai
[0]
[0]
Updated: 3/12/2026

Killer-Skills Review

Decision support comes first. Repository text comes second.

Reference-Only Page Review Score: 7/11

This page remains useful for operators, but Killer-Skills treats it as reference material instead of a primary organic landing page.

Original recommendation layer Concrete use-case guidance Explicit limitations and caution Locale and body language aligned
Review Score
7/11
Quality Score
23
Canonical Locale
en
Detected Body Locale
en

Ideal for Game Development Agents requiring automated library management and dependency control. A brief description, shown to the model to help it understand when to use this skill

Core Value

Enables automated synchronization of gaming libraries across multiple platforms by managing relative paths and resource dependencies. Provides deterministic version locking for GamePilot Beta environments, ensuring consistent development and deployment workflows.

Ideal Agent Persona

Ideal for Game Development Agents requiring automated library management and dependency control.

Capabilities Granted for phase-lock

Automating gaming library synchronization
Managing cross-platform dependency resolution
Enforcing version control in game development pipelines
Generating standardized library manifests

! Prerequisites & Limits

  • Requires GamePilot Beta platform access
  • Dependent on specific library directory structure
  • Needs filesystem write permissions for lock files

Why this page is reference-only

  • - The underlying skill quality score is below the review floor.

Source Boundary

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

After The Review

Decide The Next Action Before You Keep Reading Repository Material

Killer-Skills should not stop at opening repository instructions. It should help you decide whether to install this skill, when to cross-check against trusted collections, and when to move into workflow rollout.

Labs Demo

Browser Sandbox Environment

⚡️ Ready to unleash?

Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is phase-lock?

Ideal for Game Development Agents requiring automated library management and dependency control. A brief description, shown to the model to help it understand when to use this skill

How do I install phase-lock?

Run the command: npx killer-skills add jonnym69-ai/Gamepilot-beta/phase-lock. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

What are the use cases for phase-lock?

Key use cases include: Automating gaming library synchronization, Managing cross-platform dependency resolution, Enforcing version control in game development pipelines, Generating standardized library manifests.

Which IDEs are compatible with phase-lock?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

Are there any limitations for phase-lock?

Requires GamePilot Beta platform access. Dependent on specific library directory structure. Needs filesystem write permissions for lock files.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add jonnym69-ai/Gamepilot-beta/phase-lock. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use phase-lock immediately in the current project.

! Reference-Only Mode

This page remains useful for installation and reference, but Killer-Skills no longer treats it as a primary indexable landing page. Read the review above before relying on the upstream repository instructions.

Upstream Repository Material

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

Upstream Source

phase-lock

Install phase-lock, an AI agent skill for AI agent workflows and automation. Review the use cases, limitations, and setup path before rollout.

SKILL.md
Readonly
Upstream Repository Material
The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.
Supporting Evidence

Instructions for the skill go here. Provide relative paths to other resources in the skill directory as needed.

phase-lock

Ideal for Game Development Agents requiring automated library management and dependency control. A brief description, shown to the model to help it understand when to use this skill

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