vtj-debug-panel — community vtj-debug-panel, Third-Person-MC, community, ide skills

v1.0.0

About this Skill

Perfect for Frontend Agents working with Vite and Three.js, needing streamlined debugging capabilities. Configures Tweakpane debug panels for 3D components. Use when adding debug controls, monitoring component state, or adjusting parameters in real-time via the #debug interface.

hexianWeb hexianWeb
[0]
[0]
Updated: 3/12/2026

Killer-Skills Review

Decision support comes first. Repository text comes second.

Reference-Only Page Review Score: 7/11

This page remains useful for teams, but Killer-Skills treats it as reference material instead of a primary organic landing page.

Original recommendation layer Concrete use-case guidance Explicit limitations and caution Locale and body language aligned
Review Score
7/11
Quality Score
48
Canonical Locale
en
Detected Body Locale
en

Perfect for Frontend Agents working with Vite and Three.js, needing streamlined debugging capabilities. Configures Tweakpane debug panels for 3D components. Use when adding debug controls, monitoring component state, or adjusting parameters in real-time via the #debug interface.

Core Value

Empowers agents to create real-time parameter adjustment panels using Tweakpane, simplifying the debugging process with hierarchical group panels and color controls via 'view: color' protocol, ideal for developers working with vite-threejs.

Ideal Agent Persona

Perfect for Frontend Agents working with Vite and Three.js, needing streamlined debugging capabilities.

Capabilities Granted for vtj-debug-panel

Debugging Three.js scenes with real-time parameter adjustments
Creating hierarchical control panels for complex web applications
Simplifying color palette management with 'view: color'

! Prerequisites & Limits

  • Requires Vite and Three.js setup
  • Limited to 3 levels of hierarchical grouping
  • Activated via '#debug' URL hash

Why this page is reference-only

  • - The underlying skill quality score is below the review floor.

Source Boundary

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

After The Review

Decide The Next Action Before You Keep Reading Repository Material

Killer-Skills should not stop at opening repository instructions. It should help you decide whether to install this skill, when to cross-check against trusted collections, and when to move into workflow rollout.

Labs Demo

Browser Sandbox Environment

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Boot Container Sandbox

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is vtj-debug-panel?

Perfect for Frontend Agents working with Vite and Three.js, needing streamlined debugging capabilities. Configures Tweakpane debug panels for 3D components. Use when adding debug controls, monitoring component state, or adjusting parameters in real-time via the #debug interface.

How do I install vtj-debug-panel?

Run the command: npx killer-skills add hexianWeb/Third-Person-MC/vtj-debug-panel. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

What are the use cases for vtj-debug-panel?

Key use cases include: Debugging Three.js scenes with real-time parameter adjustments, Creating hierarchical control panels for complex web applications, Simplifying color palette management with 'view: color'.

Which IDEs are compatible with vtj-debug-panel?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

Are there any limitations for vtj-debug-panel?

Requires Vite and Three.js setup. Limited to 3 levels of hierarchical grouping. Activated via '#debug' URL hash.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add hexianWeb/Third-Person-MC/vtj-debug-panel. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use vtj-debug-panel immediately in the current project.

! Reference-Only Mode

This page remains useful for installation and reference, but Killer-Skills no longer treats it as a primary indexable landing page. Read the review above before relying on the upstream repository instructions.

Upstream Repository Material

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

Upstream Source

vtj-debug-panel

Install vtj-debug-panel, an AI agent skill for AI agent workflows and automation. Review the use cases, limitations, and setup path before rollout.

SKILL.md
Readonly
Upstream Repository Material
The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.
Supporting Evidence

vite-threejs Debug Panel (Tweakpane)

Overview

Creates real-time parameter adjustment panels using Tweakpane. Activated via #debug URL hash.

Core principles:

  • Every tunable parameter gets a control
  • Colors must use view: 'color'
  • Group panels hierarchically (max 3 levels)

Quick Start

javascript
1constructor() { 2 this.experience = new Experience() 3 this.debug = this.experience.debug 4 5 this.params = { intensity: 1.0, color: '#ffffff' } 6 7 if (this.debug.active) { 8 this.debugInit() 9 } 10} 11 12debugInit() { 13 this.debugFolder = this.debug.ui.addFolder({ 14 title: 'Component Name', 15 expanded: false, 16 }) 17 18 this.debugFolder.addBinding(this.params, 'intensity', { 19 min: 0, max: 10, step: 0.1, 20 }) 21}

When to Use

  • Creating new 3D components
  • Adding ShaderMaterial uniform controls
  • Monitoring runtime state
  • Adding action buttons

Control Types

TypeKey Config
Numbermin, max, step
Colorview: 'color' (required)
3D Pointview: 'point3d'
BooleanNo extra config
Selectoptions: { label: value }
ButtonaddButton({ title })

Detailed examples: See references/controls.md

ShaderMaterial Integration

All ShaderMaterial uniforms must have debug controls:

javascript
1folder.addBinding(this.params, 'color', { view: 'color' }) 2 .on('change', (ev) => { 3 this.material.uniforms.uColor.value.set(ev.value) 4 })

Full patterns: See references/shader-debug.md

Common Mistakes

  • ❌ Colors without view: 'color'
  • ❌ Direct this.debug.ui extraction
  • ❌ Calling debugInit() without checking debug.active
  • ❌ Nesting deeper than 3 levels
  • ❌ All panels expanded by default

Complete error catalog: See references/common-mistakes.md

Quick Reference

NeedCode
Access debugthis.debug = this.experience.debug
Check activeif (this.debug.active)
Create folderthis.debug.ui.addFolder({ title })
Bind parameterfolder.addBinding(params, 'key', options)
Handle change.on('change', callback)
Method namedebugInit()

Advanced patterns: See references/advanced-patterns.md

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