new-item — for Claude Code new-item, minecraft-mega-knights, community, for Claude Code, ide skills, siege_horn, Siege Horn, equipment, nature, minecraft:use_duration

v1.0.0

About this Skill

Ideal for AI agents that need create all required files for a new mega knights item. new-item is an AI agent skill for create all required files for a new mega knights item.

Features

Create all required files for a new Mega Knights item.
If arguments were provided, parse them (e.g. "siege horn Siege Horn"). If not, ask the user:
Short name (snake case, no mk prefix, e.g. siege horn)
Display name (Title Case, e.g. Siege Horn)
Max stack size (default: 1 — most MK items are unique)

# Core Topics

henderni henderni
[0]
[0]
Updated: 3/8/2026

Killer-Skills Review

Decision support comes first. Repository text comes second.

Reviewed Landing Page Review Score: 10/11

Killer-Skills keeps this page indexable because it adds recommendation, limitations, and review signals beyond the upstream repository text.

Original recommendation layer Concrete use-case guidance Explicit limitations and caution Quality floor passed for review Locale and body language aligned
Review Score
10/11
Quality Score
67
Canonical Locale
en
Detected Body Locale
en

Ideal for AI agents that need create all required files for a new mega knights item. new-item is an AI agent skill for create all required files for a new mega knights item.

Core Value

new-item helps agents create all required files for a new mega knights item. Mega Knights - 100-Day Knight Progression Minecraft Bedrock Add-on # New Item Scaffold Create all required files for a new Mega Knights item. This AI agent skill supports Claude Code, Cursor, and Windsurf workflows.

Ideal Agent Persona

Ideal for AI agents that need create all required files for a new mega knights item.

Capabilities Granted for new-item

Applying Create all required files for a new Mega Knights item
Applying If arguments were provided, parse them (e.g. "siege horn Siege Horn"). If not, ask the user:
Applying Short name (snake case, no mk prefix, e.g. siege horn)

! Prerequisites & Limits

  • Do NOT add minecraft:food — the eat animation is used for activation feedback without making the item consumable.
  • Use the Edit tool for a surgical insertion — do not rewrite the whole file.
  • Use the Edit tool for a surgical insertion — do not rewrite the whole file

Source Boundary

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

After The Review

Decide The Next Action Before You Keep Reading Repository Material

Killer-Skills should not stop at opening repository instructions. It should help you decide whether to install this skill, when to cross-check against trusted collections, and when to move into workflow rollout.

Labs Demo

Browser Sandbox Environment

⚡️ Ready to unleash?

Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is new-item?

Ideal for AI agents that need create all required files for a new mega knights item. new-item is an AI agent skill for create all required files for a new mega knights item.

How do I install new-item?

Run the command: npx killer-skills add henderni/minecraft-mega-knights/new-item. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

What are the use cases for new-item?

Key use cases include: Applying Create all required files for a new Mega Knights item, Applying If arguments were provided, parse them (e.g. "siege horn Siege Horn"). If not, ask the user:, Applying Short name (snake case, no mk prefix, e.g. siege horn).

Which IDEs are compatible with new-item?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

Are there any limitations for new-item?

Do NOT add minecraft:food — the eat animation is used for activation feedback without making the item consumable.. Use the Edit tool for a surgical insertion — do not rewrite the whole file.. Use the Edit tool for a surgical insertion — do not rewrite the whole file.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add henderni/minecraft-mega-knights/new-item. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use new-item immediately in the current project.

Upstream Repository Material

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

Upstream Source

new-item

Install new-item, an AI agent skill for AI agent workflows and automation. Review the use cases, limitations, and setup path before rollout.

SKILL.md
Readonly
Upstream Repository Material
The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.
Supporting Evidence

New Item Scaffold

Create all required files for a new Mega Knights item.

Arguments

$ARGUMENTS

If arguments were provided, parse them (e.g. "siege_horn Siege Horn"). If not, ask the user:

  1. Short name (snake_case, no mk_ prefix, e.g. siege_horn)
  2. Display name (Title Case, e.g. Siege Horn)
  3. Max stack size (default: 1 — most MK items are unique)
  4. Category in creative menu: items, equipment, or nature (default: items)
  5. On-use behavior? Does this item do something when used (right-clicked)? If yes, describe it briefly so the skill can decide whether to add minecraft:use_duration and remind the user to wire a scriptevent handler.

Once you have answers, proceed without further prompting.


File Creation Steps

Variables (derive from inputs)

  • SHORT_NAME = input without mk_ prefix (e.g. siege_horn)
  • IDENTIFIER = mk:mk_<SHORT_NAME> (e.g. mk:mk_siege_horn)
  • ICON_KEY = mk_<SHORT_NAME> (e.g. mk_siege_horn) — used in item_texture.json and minecraft:icon
  • TEXTURE_PATH = textures/items/<SHORT_NAME> (no extension — Bedrock appends .png automatically)
  • DISPLAY_NAME = input (e.g. Siege Horn)

Step 1 — BP Item JSON (MegaKnights_BP/items/tools/mk_<SHORT_NAME>.json)

Base template for a non-wearable tool/scroll/token:

json
1{ 2 "format_version": "1.21.40", 3 "minecraft:item": { 4 "description": { 5 "identifier": "mk:mk_SHORTNAME", 6 "menu_category": { 7 "category": "CATEGORY" 8 } 9 }, 10 "components": { 11 "minecraft:icon": "mk_SHORTNAME", 12 "minecraft:display_name": { 13 "value": "item.mk:mk_SHORTNAME.name" 14 }, 15 "minecraft:max_stack_size": STACKSIZE 16 } 17 } 18}

If the item has on-use behavior (triggers a scriptevent or ability when right-clicked), also add:

json
1"minecraft:use_duration": 1.6, 2"minecraft:use_animation": "eat"

Do NOT add minecraft:food — the eat animation is used for activation feedback without making the item consumable.


Step 2 — item_texture.json Registration

Read MegaKnights_RP/textures/item_texture.json.

Find the "texture_data" object and add a new entry. Keep entries alphabetical by key if possible:

json
1"mk_SHORTNAME": { 2 "textures": "textures/items/SHORTNAME" 3}

Note: The key is ICON_KEY (e.g. mk_siege_horn). The texture path has no file extension.

Use the Edit tool for a surgical insertion — do not rewrite the whole file.


Step 3 — Lang Entries

Add this line to both lang files:

  • MegaKnights_BP/texts/en_US.lang
  • MegaKnights_RP/texts/en_US.lang
item.mk:mk_SHORTNAME.name=DISPLAY_NAME

Read each file first, then append after the last item.mk: entry to keep it organized.


Step 4 — Texture Reminder

The texture PNG is not created by this skill. Remind the user:

"Create MegaKnights_RP/textures/items/<SHORT_NAME>.png (16×16 or 32×32 px). You can copy the closest existing item texture as a starting point."


Step 5 — On-Use Handler (if applicable)

If the item has on-use behavior, remind the user:

"Wire up the handler in the relevant system file. Listen for ItemUseOnBeforeEvent or ItemUseBeforeEvent in src/systems/<SystemName>.ts, check event.item.typeId === 'mk:mk_<SHORT_NAME>', then call system.run(() => { ... }) for any world mutations."


Step 6 — Build Verification

Run npm run build and report the result. Item files are JSON-only so TS errors are unlikely, but the build confirms the project still compiles cleanly.


Summary Output

After creating files, print a checklist:

✓ MegaKnights_BP/items/tools/mk_<name>.json
✓ item_texture.json — entry added for mk_<name>
✓ Lang entry added to MegaKnights_BP/texts/en_US.lang
✓ Lang entry added to MegaKnights_RP/texts/en_US.lang
⚠ MegaKnights_RP/textures/items/<name>.png — NEEDS MANUAL CREATION
⚠ On-use handler — NEEDS WIRING IN SYSTEM FILE  (if applicable)

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