integration-testing — community integration-testing, GoudEngine, community, ide skills

v1.0.0

About this Skill

Ideal for Rust and C/C# focused AI Agents requiring comprehensive integration testing capabilities for GoudEngine. Integration test patterns for Rust game engine with GL context and FFI boundaries

aram-devdocs aram-devdocs
[3]
[0]
Updated: 3/1/2026

Killer-Skills Review

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Reviewed Landing Page Review Score: 9/11

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Original recommendation layer Concrete use-case guidance Explicit limitations and caution Quality floor passed for review Locale and body language aligned
Review Score
9/11
Quality Score
51
Canonical Locale
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Detected Body Locale
en

Ideal for Rust and C/C# focused AI Agents requiring comprehensive integration testing capabilities for GoudEngine. Integration test patterns for Rust game engine with GL context and FFI boundaries

Core Value

Empowers agents to validate SDK wrappers against the Rust core, test FFI boundaries end-to-end, and ensure seamless cross-module interactions using GL context management and SDK wrappers.

Ideal Agent Persona

Ideal for Rust and C/C# focused AI Agents requiring comprehensive integration testing capabilities for GoudEngine.

Capabilities Granted for integration-testing

Testing multiple modules together in GoudEngine
Validating FFI boundaries for Rust and C/C# interactions
Ensuring correct GL context management in integration tests

! Prerequisites & Limits

  • Requires GoudEngine setup
  • Specific to Rust and C/C# development
  • Needs understanding of GL context management and FFI boundaries

Source Boundary

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

After The Review

Decide The Next Action Before You Keep Reading Repository Material

Killer-Skills should not stop at opening repository instructions. It should help you decide whether to install this skill, when to cross-check against trusted collections, and when to move into workflow rollout.

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FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is integration-testing?

Ideal for Rust and C/C# focused AI Agents requiring comprehensive integration testing capabilities for GoudEngine. Integration test patterns for Rust game engine with GL context and FFI boundaries

How do I install integration-testing?

Run the command: npx killer-skills add aram-devdocs/GoudEngine/integration-testing. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

What are the use cases for integration-testing?

Key use cases include: Testing multiple modules together in GoudEngine, Validating FFI boundaries for Rust and C/C# interactions, Ensuring correct GL context management in integration tests.

Which IDEs are compatible with integration-testing?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

Are there any limitations for integration-testing?

Requires GoudEngine setup. Specific to Rust and C/C# development. Needs understanding of GL context management and FFI boundaries.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add aram-devdocs/GoudEngine/integration-testing. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use integration-testing immediately in the current project.

Upstream Repository Material

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

Upstream Source

integration-testing

Install integration-testing, an AI agent skill for AI agent workflows and automation. Review the use cases, limitations, and setup path before rollout.

SKILL.md
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Upstream Repository Material
The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.
Supporting Evidence

Integration Testing

Patterns and conventions for writing integration tests in GoudEngine, covering cross-module interactions, GL context management, and FFI boundary testing.

When to Use

Use when writing tests that exercise multiple modules together, test FFI boundaries end-to-end, or validate SDK wrappers against the Rust core.

Test Organization

goud_engine/
├── src/
│   ├── ecs/
│   │   └── mod.rs          # Unit tests in #[cfg(test)] module
│   ├── ffi/
│   │   └── mod.rs          # Unit tests for FFI functions
│   └── libs/graphics/
│       └── mod.rs          # Unit tests (may need GL context)
├── tests/                   # Integration tests
│   ├── ecs_integration.rs
│   ├── ffi_integration.rs
│   └── graphics_integration.rs
└── benches/                 # Benchmarks (criterion)
    └── ecs_bench.rs

sdks/
├── csharp.tests/            # C# SDK tests (xUnit)
└── python/
    └── test_bindings.py     # Python SDK tests

GL Context Management

Many graphics tests require an OpenGL context. Use the helper:

rust
1use crate::test_helpers::init_test_context; 2 3#[test] 4fn test_renderer_initialization() { 5 let _ctx = init_test_context(); 6 // GL-dependent test code here 7}

Rules:

  • Tests that need GL MUST call init_test_context() at the start
  • Tests that do NOT need GL (math, ECS logic, data structures) MUST NOT call it
  • GL tests may fail in CI environments without a display — mark test expectations accordingly

Test Factory Patterns

Create reusable factories for common test objects:

rust
1#[cfg(test)] 2mod test_helpers { 3 use super::*; 4 5 pub fn create_test_entity(world: &mut World) -> Entity { 6 let entity = world.spawn(); 7 world.add_component(entity, Transform2D::default()); 8 entity 9 } 10 11 pub fn create_test_sprite(world: &mut World, entity: Entity) { 12 world.add_component(entity, Sprite::new("test_texture")); 13 } 14}

FFI Integration Testing

Test the full path: Rust → FFI → SDK wrapper.

rust
1#[test] 2fn test_ffi_create_entity_roundtrip() { 3 // 1. Create context via FFI 4 let ctx = unsafe { ffi::create_context() }; 5 assert!(!ctx.is_null()); 6 7 // 2. Create entity via FFI 8 let entity_id = unsafe { ffi::create_entity(ctx) }; 9 assert!(entity_id > 0); 10 11 // 3. Clean up 12 unsafe { ffi::destroy_context(ctx) }; 13}

FFI test rules:

  • Always test null pointer handling (pass null, expect error code)
  • Test memory lifecycle (create → use → destroy)
  • Verify error codes match expected values
  • Test string marshaling (CStr roundtrips)

Cross-SDK Parity Tests

Verify the same operation produces the same result in both SDKs:

  1. Write the test in Rust (ground truth)
  2. Write equivalent test in Python (test_bindings.py)
  3. Write equivalent test in C# (csharp.tests/)
  4. Results must match across all three

Test Categories

CategoryLocationNeeds GLRun Command
Unit (Rust)#[cfg(test)] in sourceDependscargo test
Integration (Rust)goud_engine/tests/Oftencargo test --test <name>
FFI boundarygoud_engine/tests/Sometimescargo test --test ffi_*
Python SDKsdks/python/test_bindings.pyNopython3 sdks/python/test_bindings.py
C# SDKsdks/csharp.tests/Nodotnet test sdks/csharp.tests/
Benchmarksgoud_engine/benches/Sometimescargo bench

Checklist

Before submitting integration tests:

  • Tests are in the correct location (unit vs integration)
  • GL-dependent tests use init_test_context()
  • Non-GL tests verified to run without display
  • FFI tests check null pointer cases
  • FFI tests verify memory cleanup
  • Test names describe the scenario being tested
  • No #[ignore] or todo!() in test code
  • Arrange-Act-Assert pattern followed

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