scene-create — for Claude Code scene-create, My-World-Isekai-Unity, community, for Claude Code, ide skills, Unity scene creation, Unity MCP CLI, NewSceneSetup configuration, NewSceneMode configuration, JSON input files

v1.0.0

About this Skill

scene-create is a Unity scene creation AI agent skill that automates scene setup and configuration using the Unity MCP CLI.

Features

Create Unity scenes using the Unity MCP CLI
Configure scene setup with NewSceneSetup and NewSceneMode options
Use JSON input files or pipe input via stdin for complex scene configurations
Troubleshoot scene creation issues with detailed error messages

# Core Topics

Silac1995 Silac1995
[1]
[0]
Updated: 3/23/2026

Killer-Skills Review

Decision support comes first. Repository text comes second.

Reference-Only Page Review Score: 4/11

This page remains useful for operators, but Killer-Skills treats it as reference material instead of a primary organic landing page.

Quality floor passed for review Locale and body language aligned
Review Score
4/11
Quality Score
60
Canonical Locale
en
Detected Body Locale
en

scene-create is a Unity scene creation AI agent skill that automates scene setup and configuration using the Unity MCP CLI.

Core Value

scene-create is a Unity scene creation AI agent skill that automates scene setup and configuration using the Unity MCP CLI.

Ideal Agent Persona

Suitable for operator workflows that need explicit guardrails before installation and execution.

Capabilities Granted for scene-create

! Prerequisites & Limits

Why this page is reference-only

  • - The page lacks a strong recommendation layer.
  • - The page lacks concrete use-case guidance.
  • - The page lacks explicit limitations or caution signals.

Source Boundary

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

After The Review

Decide The Next Action Before You Keep Reading Repository Material

Killer-Skills should not stop at opening repository instructions. It should help you decide whether to install this skill, when to cross-check against trusted collections, and when to move into workflow rollout.

Labs Demo

Browser Sandbox Environment

⚡️ Ready to unleash?

Experience this Agent in a zero-setup browser environment powered by WebContainers. No installation required.

Boot Container Sandbox

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is scene-create?

scene-create is a Unity scene creation AI agent skill that automates scene setup and configuration using the Unity MCP CLI.

How do I install scene-create?

Run the command: npx killer-skills add Silac1995/My-World-Isekai-Unity/scene-create. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

Which IDEs are compatible with scene-create?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add Silac1995/My-World-Isekai-Unity/scene-create. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use scene-create immediately in the current project.

! Reference-Only Mode

This page remains useful for installation and reference, but Killer-Skills no longer treats it as a primary indexable landing page. Read the review above before relying on the upstream repository instructions.

Upstream Repository Material

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

Upstream Source

scene-create

Automate Unity scene creation with the scene-create AI agent skill. Optimize your workflow and boost productivity with AI-powered scene setup and...

SKILL.md
Readonly
Upstream Repository Material
The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.
Supporting Evidence

Scene / Create

How to Call

bash
1unity-mcp-cli run-tool scene-create --input '{ 2 "path": "string_value", 3 "newSceneSetup": "string_value", 4 "newSceneMode": "string_value" 5}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
1unity-mcp-cli run-tool scene-create --input-file args.json

Or pipe via stdin (recommended):

bash
1unity-mcp-cli run-tool scene-create --input-file - <<'EOF' 2{"param": "value"} 3EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
pathstringYesPath to the scene file. Should end with ".unity" extension.
newSceneSetupanyNo
newSceneModeanyNo

Input JSON Schema

json
1{ 2 "type": "object", 3 "properties": { 4 "path": { 5 "type": "string" 6 }, 7 "newSceneSetup": { 8 "$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneSetup" 9 }, 10 "newSceneMode": { 11 "$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneMode" 12 } 13 }, 14 "$defs": { 15 "UnityEditor.SceneManagement.NewSceneSetup": { 16 "type": "string", 17 "enum": [ 18 "EmptyScene", 19 "DefaultGameObjects" 20 ] 21 }, 22 "UnityEditor.SceneManagement.NewSceneMode": { 23 "type": "string", 24 "enum": [ 25 "Single", 26 "Additive" 27 ] 28 } 29 }, 30 "required": [ 31 "path" 32 ] 33}

Output

Output JSON Schema

json
1{ 2 "type": "object", 3 "properties": { 4 "result": { 5 "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow", 6 "description": "Scene reference. Used to find a Scene." 7 } 8 }, 9 "$defs": { 10 "com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow": { 11 "type": "object", 12 "properties": { 13 "Name": { 14 "type": "string" 15 }, 16 "IsLoaded": { 17 "type": "boolean" 18 }, 19 "IsDirty": { 20 "type": "boolean" 21 }, 22 "IsSubScene": { 23 "type": "boolean" 24 }, 25 "IsValidScene": { 26 "type": "boolean", 27 "description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid." 28 }, 29 "RootCount": { 30 "type": "integer" 31 }, 32 "path": { 33 "type": "string", 34 "description": "Path to the Scene within the project. Starts with 'Assets/'" 35 }, 36 "buildIndex": { 37 "type": "integer", 38 "description": "Build index of the Scene in the Build Settings." 39 }, 40 "instanceID": { 41 "type": "integer", 42 "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." 43 } 44 }, 45 "required": [ 46 "IsLoaded", 47 "IsDirty", 48 "IsSubScene", 49 "IsValidScene", 50 "RootCount", 51 "buildIndex", 52 "instanceID" 53 ], 54 "description": "Scene reference. Used to find a Scene." 55 } 56 }, 57 "required": [ 58 "result" 59 ] 60}

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