KS
Killer-Skills

hook-development — how to use hook-development how to use hook-development, hook-development setup guide, hook-development alternative, hook-development vs Claude Code, what is hook-development, hook-development install, hook-development for game development, Flutter Desktop texture atlas editor, event-driven automation scripts

v1.0.0
GitHub

About this Skill

Ideal for AI Agents like Claude Code and AutoGPT needing advanced event-driven automation and validation in Flutter game development hook-development is an event-driven automation script editor for Flutter Desktop texture atlas editing, enabling context-aware validation and integration with external tools.

Features

Supports Prompt-Based Hooks for context-aware validation using LLM-driven decision making
Executes Command Hooks for deterministic checks using bash commands
Integrates with Claude Code events for automated workflows
Enables validation of operations and enforcement of policies
Adds context to workflows and integrates external tools

# Core Topics

CANTAGESTUDIO CANTAGESTUDIO
[0]
[0]
Updated: 3/6/2026

Quality Score

Top 5%
32
Excellent
Based on code quality & docs
Installation
SYS Universal Install (Auto-Detect)
Cursor IDE Windsurf IDE VS Code IDE
> npx killer-skills add CANTAGESTUDIO/CosmicAtlasPacker

Agent Capability Analysis

The hook-development MCP Server by CANTAGESTUDIO is an open-source Categories.community integration for Claude and other AI agents, enabling seamless task automation and capability expansion. Optimized for how to use hook-development, hook-development setup guide, hook-development alternative.

Ideal Agent Persona

Ideal for AI Agents like Claude Code and AutoGPT needing advanced event-driven automation and validation in Flutter game development

Core Value

Empowers agents to execute event-driven automation scripts, validate operations, and enforce policies using LLM-driven decision making and bash commands, integrating seamlessly with Flutter Desktop texture atlas editors and supporting protocols like event-driven automation

Capabilities Granted for hook-development MCP Server

Automating texture atlas validation
Generating context-aware validation scripts
Integrating external tools into Flutter game development workflows

! Prerequisites & Limits

  • Requires Claude Code or compatible AI Agent integration
  • Flutter Desktop environment necessary
Project
SKILL.md
1.3 KB
.cursorrules
1.2 KB
package.json
240 B
Ready
UTF-8

# Tags

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SKILL.md
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Hook Development for Claude Code Plugins

Overview

Hooks are event-driven automation scripts that execute in response to Claude Code events. Use hooks to validate operations, enforce policies, add context, and integrate external tools into workflows.

Hook Types

Prompt-Based Hooks (Recommended)

Use LLM-driven decision making for context-aware validation.

Command Hooks

Execute bash commands for deterministic checks.

Hook Events

EventWhenUse For
PreToolUseBefore toolValidation, modification
PostToolUseAfter toolFeedback, logging
UserPromptSubmitUser inputContext, validation
StopAgent stoppingCompleteness check
SubagentStopSubagent doneTask validation
SessionStartSession beginsContext loading
SessionEndSession endsCleanup, logging
PreCompactBefore compactPreserve context
NotificationUser notifiedLogging, reactions

Environment Variables

  • $CLAUDE_PROJECT_DIR - Project root path
  • $CLAUDE_PLUGIN_ROOT - Plugin directory
  • $CLAUDE_ENV_FILE - SessionStart only: persist env vars here

Best Practices

  • Use prompt-based hooks for complex logic
  • Use ${CLAUDE_PLUGIN_ROOT} for portability
  • Validate all inputs in command hooks
  • Set appropriate timeouts

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