mobile-ios-design — community mobile-ios-design, royaltoursadmin, community, ide skills, Claude Code, Cursor, Windsurf

v1.0.0

About this Skill

Ideal for iOS Development Agents requiring mastery of Apple Human Interface Guidelines and SwiftUI patterns Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apples design principles

AmiranChubinidze AmiranChubinidze
[0]
[0]
Updated: 3/12/2026

Killer-Skills Review

Decision support comes first. Repository text comes second.

Reviewed Landing Page Review Score: 9/11

Killer-Skills keeps this page indexable because it adds recommendation, limitations, and review signals beyond the upstream repository text.

Original recommendation layer Concrete use-case guidance Explicit limitations and caution Quality floor passed for review Locale and body language aligned
Review Score
9/11
Quality Score
54
Canonical Locale
en
Detected Body Locale
en

Ideal for iOS Development Agents requiring mastery of Apple Human Interface Guidelines and SwiftUI patterns Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apples design principles

Core Value

Empowers agents to design polished, native iOS applications using SwiftUI views and layouts, implementing iOS navigation patterns like NavigationStack and TabView, and creating adaptive layouts for iPhone and iPad with SF Symbols and system typography

Ideal Agent Persona

Ideal for iOS Development Agents requiring mastery of Apple Human Interface Guidelines and SwiftUI patterns

Capabilities Granted for mobile-ios-design

Designing iOS app interfaces following Apple HIG
Building adaptive layouts for iPhone and iPad
Implementing accessible iOS interfaces with SwiftUI
Creating iOS navigation patterns using NavigationStack and TabView

! Prerequisites & Limits

  • Requires knowledge of Swift programming language
  • Limited to iOS platform development
  • Adherence to Apple Human Interface Guidelines necessary

Source Boundary

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

After The Review

Decide The Next Action Before You Keep Reading Repository Material

Killer-Skills should not stop at opening repository instructions. It should help you decide whether to install this skill, when to cross-check against trusted collections, and when to move into workflow rollout.

Labs Demo

Browser Sandbox Environment

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Boot Container Sandbox

FAQ & Installation Steps

These questions and steps mirror the structured data on this page for better search understanding.

? Frequently Asked Questions

What is mobile-ios-design?

Ideal for iOS Development Agents requiring mastery of Apple Human Interface Guidelines and SwiftUI patterns Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apples design principles

How do I install mobile-ios-design?

Run the command: npx killer-skills add AmiranChubinidze/royaltoursadmin/mobile-ios-design. It works with Cursor, Windsurf, VS Code, Claude Code, and 19+ other IDEs.

What are the use cases for mobile-ios-design?

Key use cases include: Designing iOS app interfaces following Apple HIG, Building adaptive layouts for iPhone and iPad, Implementing accessible iOS interfaces with SwiftUI, Creating iOS navigation patterns using NavigationStack and TabView.

Which IDEs are compatible with mobile-ios-design?

This skill is compatible with Cursor, Windsurf, VS Code, Trae, Claude Code, OpenClaw, Aider, Codex, OpenCode, Goose, Cline, Roo Code, Kiro, Augment Code, Continue, GitHub Copilot, Sourcegraph Cody, and Amazon Q Developer. Use the Killer-Skills CLI for universal one-command installation.

Are there any limitations for mobile-ios-design?

Requires knowledge of Swift programming language. Limited to iOS platform development. Adherence to Apple Human Interface Guidelines necessary.

How To Install

  1. 1. Open your terminal

    Open the terminal or command line in your project directory.

  2. 2. Run the install command

    Run: npx killer-skills add AmiranChubinidze/royaltoursadmin/mobile-ios-design. The CLI will automatically detect your IDE or AI agent and configure the skill.

  3. 3. Start using the skill

    The skill is now active. Your AI agent can use mobile-ios-design immediately in the current project.

Upstream Repository Material

The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.

Upstream Source

mobile-ios-design

Install mobile-ios-design, an AI agent skill for AI agent workflows and automation. Works with Claude Code, Cursor, and Windsurf with one-command setup.

SKILL.md
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Upstream Repository Material
The section below is imported from the upstream repository and should be treated as secondary evidence. Use the Killer-Skills review above as the primary layer for fit, risk, and installation decisions.
Supporting Evidence

iOS Mobile Design

Master iOS Human Interface Guidelines (HIG) and SwiftUI patterns to build polished, native iOS applications that feel at home on Apple platforms.

When to Use This Skill

  • Designing iOS app interfaces following Apple HIG
  • Building SwiftUI views and layouts
  • Implementing iOS navigation patterns (NavigationStack, TabView, sheets)
  • Creating adaptive layouts for iPhone and iPad
  • Using SF Symbols and system typography
  • Building accessible iOS interfaces
  • Implementing iOS-specific gestures and interactions
  • Designing for Dynamic Type and Dark Mode

Core Concepts

1. Human Interface Guidelines Principles

Clarity: Content is legible, icons are precise, adornments are subtle Deference: UI helps users understand content without competing with it Depth: Visual layers and motion convey hierarchy and enable navigation

Platform Considerations:

  • iOS: Touch-first, compact displays, portrait orientation
  • iPadOS: Larger canvas, multitasking, pointer support
  • visionOS: Spatial computing, eye/hand input

2. SwiftUI Layout System

Stack-Based Layouts:

swift
1// Vertical stack with alignment 2VStack(alignment: .leading, spacing: 12) { 3 Text("Title") 4 .font(.headline) 5 Text("Subtitle") 6 .font(.subheadline) 7 .foregroundStyle(.secondary) 8} 9 10// Horizontal stack with flexible spacing 11HStack { 12 Image(systemName: "star.fill") 13 Text("Featured") 14 Spacer() 15 Text("View All") 16 .foregroundStyle(.blue) 17}

Grid Layouts:

swift
1// Adaptive grid that fills available width 2LazyVGrid(columns: [ 3 GridItem(.adaptive(minimum: 150, maximum: 200)) 4], spacing: 16) { 5 ForEach(items) { item in 6 ItemCard(item: item) 7 } 8} 9 10// Fixed column grid 11LazyVGrid(columns: [ 12 GridItem(.flexible()), 13 GridItem(.flexible()), 14 GridItem(.flexible()) 15], spacing: 12) { 16 ForEach(items) { item in 17 ItemThumbnail(item: item) 18 } 19}

3. Navigation Patterns

NavigationStack (iOS 16+):

swift
1struct ContentView: View { 2 @State private var path = NavigationPath() 3 4 var body: some View { 5 NavigationStack(path: $path) { 6 List(items) { item in 7 NavigationLink(value: item) { 8 ItemRow(item: item) 9 } 10 } 11 .navigationTitle("Items") 12 .navigationDestination(for: Item.self) { item in 13 ItemDetailView(item: item) 14 } 15 } 16 } 17}

TabView:

swift
1struct MainTabView: View { 2 @State private var selectedTab = 0 3 4 var body: some View { 5 TabView(selection: $selectedTab) { 6 HomeView() 7 .tabItem { 8 Label("Home", systemImage: "house") 9 } 10 .tag(0) 11 12 SearchView() 13 .tabItem { 14 Label("Search", systemImage: "magnifyingglass") 15 } 16 .tag(1) 17 18 ProfileView() 19 .tabItem { 20 Label("Profile", systemImage: "person") 21 } 22 .tag(2) 23 } 24 } 25}

4. System Integration

SF Symbols:

swift
1// Basic symbol 2Image(systemName: "heart.fill") 3 .foregroundStyle(.red) 4 5// Symbol with rendering mode 6Image(systemName: "cloud.sun.fill") 7 .symbolRenderingMode(.multicolor) 8 9// Variable symbol (iOS 16+) 10Image(systemName: "speaker.wave.3.fill", variableValue: volume) 11 12// Symbol effect (iOS 17+) 13Image(systemName: "bell.fill") 14 .symbolEffect(.bounce, value: notificationCount)

Dynamic Type:

swift
1// Use semantic fonts 2Text("Headline") 3 .font(.headline) 4 5Text("Body text that scales with user preferences") 6 .font(.body) 7 8// Custom font that respects Dynamic Type 9Text("Custom") 10 .font(.custom("Avenir", size: 17, relativeTo: .body))

5. Visual Design

Colors and Materials:

swift
1// Semantic colors that adapt to light/dark mode 2Text("Primary") 3 .foregroundStyle(.primary) 4Text("Secondary") 5 .foregroundStyle(.secondary) 6 7// System materials for blur effects 8Rectangle() 9 .fill(.ultraThinMaterial) 10 .frame(height: 100) 11 12// Vibrant materials for overlays 13Text("Overlay") 14 .padding() 15 .background(.regularMaterial, in: RoundedRectangle(cornerRadius: 12))

Shadows and Depth:

swift
1// Standard card shadow 2RoundedRectangle(cornerRadius: 16) 3 .fill(.background) 4 .shadow(color: .black.opacity(0.1), radius: 8, y: 4) 5 6// Elevated appearance 7.shadow(radius: 2, y: 1) 8.shadow(radius: 8, y: 4)

Quick Start Component

swift
1import SwiftUI 2 3struct FeatureCard: View { 4 let title: String 5 let description: String 6 let systemImage: String 7 8 var body: some View { 9 HStack(spacing: 16) { 10 Image(systemName: systemImage) 11 .font(.title) 12 .foregroundStyle(.blue) 13 .frame(width: 44, height: 44) 14 .background(.blue.opacity(0.1), in: Circle()) 15 16 VStack(alignment: .leading, spacing: 4) { 17 Text(title) 18 .font(.headline) 19 Text(description) 20 .font(.subheadline) 21 .foregroundStyle(.secondary) 22 .lineLimit(2) 23 } 24 25 Spacer() 26 27 Image(systemName: "chevron.right") 28 .foregroundStyle(.tertiary) 29 } 30 .padding() 31 .background(.background, in: RoundedRectangle(cornerRadius: 12)) 32 .shadow(color: .black.opacity(0.05), radius: 4, y: 2) 33 } 34}

Best Practices

  1. Use Semantic Colors: Always use .primary, .secondary, .background for automatic light/dark mode support
  2. Embrace SF Symbols: Use system symbols for consistency and automatic accessibility
  3. Support Dynamic Type: Use semantic fonts (.body, .headline) instead of fixed sizes
  4. Add Accessibility: Include .accessibilityLabel() and .accessibilityHint() modifiers
  5. Use Safe Areas: Respect safeAreaInset and avoid hardcoded padding at screen edges
  6. Implement State Restoration: Use @SceneStorage for preserving user state
  7. Support iPad Multitasking: Design for split view and slide over
  8. Test on Device: Simulator doesn't capture full haptic and performance experience

Common Issues

  • Layout Breaking: Use .fixedSize() sparingly; prefer flexible layouts
  • Performance Issues: Use LazyVStack/LazyHStack for long scrolling lists
  • Navigation Bugs: Ensure NavigationLink values are Hashable
  • Dark Mode Problems: Avoid hardcoded colors; use semantic or asset catalog colors
  • Accessibility Failures: Test with VoiceOver enabled
  • Memory Leaks: Watch for strong reference cycles in closures

Resources

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